The initial board setup, as it should have been for everyone, had Spirit Fox where Inari currently is. Per the scoring rules, etc., this was the lowest scoring battle. As others have mentioned, picking this battle first was pretty counter-intuitive – yet required to optimise scoring (and get rewards without needing to spend more Gems).
After picking Spirit Fox, I played one more battle (a Kerberos), and then Inari appeared.
This is essentially what the complaints are about (others not getting an Inari until battle 140+, for picking the wrong battle / not picking the correct lowest-scoring battle, without knowing ‘the rules’ – and therefore not reaching the same rewards as others without spending more Gems).
Thanks anyway. I remember somebody putting together a spreadsheet estimating precisely that a few months ago, but yeah, I’m not in it for trying to achieve all reward tiers. (And I’m quite used to the only event where I can actually do that being the Tuesday Faction Assaults.)
There you go Devs: shop tier 2 event done, zero inari: Rare Indeed!
But since this is meant to represent the experience of one of the roughly (alleged) 7 million players who do not check forums, I am not even supposed to know there’s an Inari battle as an option, so no biggie as long as customers don’t know they are being screwed over by hidden RNG layers.
Either way, another instance of the documented hypocrisy ref. Transparency & Fairness (i.e. players shouldn’t have to hunt non-ingame info) that was used during the New Dungeon RNG revamp.
8 more battles for today - INARI LOCATION spawned twice (both Inari).
In total - it’s 6/28 LOCATION (which seems well below par) and 3/28 INARI BATTLE (which seems slightly above par).
Even though the average jackpot looks to be hit over this miniscule sample size this time…there is no positive feeling whatsoever. As with every previous instance of unnecessary layers of random - it’s annoying, it’s frustrating every time there’s no battle in LOCATION, it’s even more frustrating when there’s a wrong battle in LOCATION. There is no predictability (8.3 % chance to spawn X does not count as such) - and it should never be the case of this type of events.
If I buy Tier II or whatever and do everything right I should end with X points just like any other person doing the same - no ending with more because RNG liked me today (despite it being flattering), no spending extra 250 or whatever gems than the next girl just because RNG didn’t like me this week. As mentioned before - who cares about it barely coming out right after ages if I’m being screwed here and now?
This event was pathetic. Came across Miles “Tails” Prower cousin twice this entire event. My issue is that I bought up to Tier 3, which would have stage 12 near completion (at least, I think so). Most of my guild mates have scores in the thousands and stage 12 is untouched. What the (explicit) of the (explicits) is this? If we need to spend more gems, then drop more gems (I don’t spend money on gems, at least not anymore ). And even if I had gems coming outta my behind, I wouldn’t be spending for this.
Experiment? More like donkey dung that went bad, and because people took notice of it we get a cockamamie explanation, that’s left like the spilled milk that went sour on my living room carpet. Look at this mess. Don’t experiment with what was already working, even if it was partially working.
I agree. This should be explained in the game. Not an obscure (to the average player) forum post, and only after being asked 20 questions, when they begrudgingly revealed what was actually happening. Not to mention the event being essentially over, and most people having spent their sigils.
If they want people to keep playing this game, the devs need to stop this BS. It’s only annoying people. I’ve stopped spending as much money as i used to, and I doubt I’m the only one.
I know, this is most likely a troll post, but could someone explain to me the difference between a hidden pattern in the dungeon, that gave players who knew about it or unintentionally followed it an advantage, and a hidden pattern in the world event, that gives players, who know about it or unintentionally follow it an advantage?
And yes, since friday there is an objective difference between players, who know about it, and players who don’t. Maybe the case is even more pronounced, as you could not have saved up your dungeon attempts until the pattern became known, while players, who only play events on weekends, do exist.
Sorry for the double post, but I wanted to get back on this for a moment:
Even assuming, that we had known, that there is a secret pattern AT ALL, this rate assumes, that players know, which is the exact pattern behind it from the start and do follow it. And that’s not even counting the loss of higher value fights, because players need to clean the spot from spirit foxes.
If your calculations were based on an intuitive perfect spawn strategy by players, while still expecting a high value preferrence at other fights, it’s no wonder, the point chart does not work out this week.
Or maybe, the increased gem expenses will be seen as an overwhelming success at the development end and lead to an “improved” version of the event. Defeat fight 1 in secret location X to unlock a chance, that fight 2 spawns once in secret location Y…
My guild, our guild alliance, and the guilds we talk to have played the same number of battles as any other week. None of us have managed to reach the same goals we reach any other week.
It would appear that the implementation is buggy.
Tagging this [Not a bug] just because someone on the dev team said so is utterly pointless.
One thing I think that’s been lost in all the TL/DR back-and-forth above: Inari’s not worth much more than the other battles anyway!
Is the opportunity cost of hunting him worth the cost? i.e., is it worth deliberately taking multiple lower-scoring battles to keep the Inari location open, on the off-chance that an Inari spawns there?
I think: if you’re going to make one of the opponents super rare, it should be correspondingly super valuable.
I agree to an extent that it’s not worth that much more…
The other battles don’t disappear, though, so even if you’re giving up a Kerberos battle over a Spirit Fox once or twice, you’ll get around to it eventually until all that’s left are Spirit Foxes plus maybe one other.
If battles were resetting, it might be a different story (no ideas pls devs).