I asked prior to release how it was supposed to work.
Assuming it would be broken from release. So maybe I have confirmation bias and the troop got 7 mana from it’s first turn and then did skull damage at the same time.
That kind of makes sense, the potion is created on opponents turn, when “I” am receiving skull damage. If the created potion matches with gems immediately, then it’s still during the opponents turn and they’d get the mana. If it doesn’t immediately match, then when I get my next turn, I get to use it for a match.
I don’t know that there’s a better way to do it? If it created the potion when dealing skull damage, it would just serve it up for the opponent to use in a match.
It doesn’t have to be your turn to gain credit for Mana.
Again, if it’s working as intended then it’s just another failed gimmick with zero realistic strategy. It’s not wise to give the opponent a chance for an extra turn just to possibly give your team Mana.
First Gems that work against the player due to random transforms.
Then gems that work against the player by spawning random gems.
What’s next? Gems that crash your device on every 10th match?
Updates should improve games. But with GoW it’s been mainly down dates since patch 4.7
Doom Skulls do activate Ice Fragment, both Doom Skulls and Uber Doom Skulls.
I originally thought they weren’t, when they would also take out Frozen Shieldbreaker in the same turn (testing with Uber Doom Skulls). But that was only the case when troop was destroyed before the trait could be triggered.
So, if Frozen Shieldbreaker is killed by a skull match, resulting in enough damage to kill it, the trait isn’t triggered because the Troop is dead…
But if they are killed by exploded skulls, the trait triggers. As it triggers in this order:
Skull damage dealt
Troop is defeated
As for the Potion Gem, if it is created on the same turn, and a match is also then created, the side that “attacked” Frozen Shieldbreaker gets the mana (as it would in the reverse). Assuming it is all created and matched in the same turn.
When the Potion Gem was left on the board, I only viewed it adding mana to whomever made the match…
If you have any more specific information that has been missed, please share!
So it’s working as intended. But the intention is to give the opponent Mana for them doing skull damage against you…
I would try to capture a video of Mana Potions not being created on Android (I’m assuming you tested it on PC). But Frozen Shieldbreaker is now dead to me.
Maybe I’ll record my matches against it when I see them in the world event though.
Regardless, I appreciate the quick response and the testing.
This reminds me a bit of the issue with Blightwing and Warhawk actually, in terms of resolution order:
From a textual logic perspective, since it says, “Create… when I take sSkull damage”, it seems a bit unintuitive for the game to effectively ‘say’ the troop hasn’t taken Skull damage just because it’s dead (I mean, it’s obviously just a flesh/crystal wound).
I get it from the effect resolution order perspective, though, and thank you for the explanation.
Was that aspect of the interaction working as intended? Not a life or death issue for me personally, although I can’t say the same for the Frozen Shieldbreaker!!