[not a bug] Expel Blessings Doesn't Dispel ALL Enemies

Platform, device version and operating system:

XBox Series X

Screenshot or image:

In this Delve battle, bottom two enemy troops have Submerge. After Expel Blessings activates, only the bottom troop loses Submerge. It activates right after Holy St Astra casts.

In this Explore battle, the top and bottom troops have Barrier before Expel Blessings activates. Afterwards, the top troop still has it. It happens right after The Empress casts for the second time.

What you were expecting to happen, and what actually happened:
In update 9.3, the text for the Expel Blessings capstone in the Astral Spire was reworded to have an individual chance to dispel ALL enemies at the start of their turn. However it can dispel just one troop, when it’s supposed to dispel all.

How often does this happen? When did it begin happening?
I first noticed it after 9.3.

Steps to make it happen again
Fight an enemy team that applies positive status effects to itself. Play until Expel Blessings activates and observe that enemy team is only partially dispelled, with some troops retaining their beneficial status effects.

4 Likes

Same here:

:vulcan_salute:

3 Likes

I think it was mentioned in the patch notes:

2 Likes

very fascinating:

I’m pretty sure I read the expel thing on the forum version of the patch notes too, so at some point it disappeared.

I’ve actually experienced both the Time Warp Capstone bug with the opponent not losing their turn and the Expel applying to only one enemy troop after the 9.3 update.

It was removed from the patch notes after the Production team mentioned it is intended, it only applies to one troop at a time at the start of their turn.

I totally can see how this still reads like it applies to all enemies.

It works as though the text was 20% chance to cast Dispel on an Enemy, when their turn begins or on a single enemy.
So, at the start of the opponent turn, it will fire off against each troop, each troop has a 20% chance to be dispelled. There is a possibility you dispel the whole team, if each single opponent troop succeeds that 20% chance.

“Cast dispel on all enemies”
That’s pretty clear. If that’s wrong, it needs rewording, because there’s no way anyone is looking at that and thinking you mean it does NOT cast dispel on all enemies.
Surely it should read like Piscea’s spell or any of the others that work that way, and state a 20% independent chance per enemy to cast dispel on them.

2 Likes

Already passed that feedback on this morning.

2 Likes

It looks like it will be updated to say “independent” instead of “individual”

1 Like

“each enemy” instead of “all enemies” may also be preferable.
:vulcan_salute:

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So it’s a 20% chance to hit 1 enemy then? Makes the capstone kinda useless. And really overpriced. Someone needs to make a phone call and ask for a revision …

no. I explain, each troop has a chance.

1 Like

Ok, that’s much better. Not as good as before, but also not useless anymore. Thx for clarifying that.

1 Like