Originally published at: Noble Prize – Gems of War
New Invasion Troop: Siobhan Siobhan will be available in the Invasion Shop, and will appear in Glory, Gem, Guild, and VIP chests in 3-4 weeks’ time. New Ultra-Rare Troop: Elven Noble The Elven Noble will be available this week for 300 Glory in the shop as well as in Event Chests, and will appear in…
I fail to see the point of Elven Noble specifically destroying Enraged Gems when the troop doesn’t make any Enraged Gems and Silverglade the Kingdom doesn’t make any Enraged Gems..
Couldn’t it have just been Red Gems at that point?
Silverglade’s first Siegebreaker! Not bad.
I wouldn’t get your hopes up. the boost ratio is 10:1. 5:1 if you wanted to make it shiny.
what a trash ability indeed
At least it boosts. There are an awful lot of Siegebreakers out there who have no boost at all, and many of the rest have pitiful boosts that may as well mean nothing.
10:1 is a pretty crummy ratio, but there are plenty of troops out there that can boost Life, some of them by sizable amounts. And while you’ll (probably) never use this Siegebreaker in more serious play, you can pair it with certain troops this week as an effective Boss-slayer.
Oof … but let’s compare some boosts:
- Abraxis - Souls (1:1)
- Black Bjorn, General Suladin, Nereida - various allies (4x)
- Bone Catapult - Skulls (2x)
- Slughoarder - Gold (1:1)
- The Red Corsair - Treasure Maps (4x)
Also compared with various Godslayers:
- Berengari - Enraged allies (2x)
- Bor’Gakk - skulls (2x)
- Carlson Marshall, Kit the Sly - various gems (2:1)
- Caspian, Corrupted Crystalem - various gems (2x)
- Dugall Ramhorn - various allies (4x)
- Earthcaller - Attack,Life,Armor (3:1)
- Eridana - Yellow and Purple gems (3:1)
- Halfgrim Half-Giant - Life (3:1)
- Lady Garnetia - Armor (3:1)
- Lion Commander - ally Armor (4:1)
- LOCK-1887 - target Attack (3:1)
- Lord Ehrondil - target Mana (1:1), basically Mana Burn
- Mudwalker - Decay+Gargoyle Gems (3:1)
- Nightslayer - target Life (5:1)
- Patience, Tarantella - various enemies (4x)
- Retribution - Angel gems (3x)
- Tuskor - Blue allies+enemies (3x)
- Wazir - Gold (3:1)
10:1 means 10 life to 1 extra damage. so if you’re a less developed player with say 50 life.. that’s 5 extra damage. Suddenly, a lot of those pitiful 4x boost ratio troops look way better in comparison.
(Slughoarder is strong. If it had 10:1 like this poor troop, it’d be a different story)
There’s a few worse Siegebreakers out there, like the one that try to entangle a random enemy, or make burning gems (both vs towers), or do half damage range, but I’d take my chances with a lot of those Siegebreakers with secondary effects with no boost ratios over 10:1 and nothing else.
To be fair, life is way less limited. Max is 1000, so 100 damage (multiplied if ascended), compared to souls (max 40, can be boosted by specific builds), allies (max 4, including self), skulls (max 35ish, I think), gold (max 100, can be boosted by specific builds) and treasure maps (max 10).
With the boost ratios listed above, none of these options come close to max life, except slughoarder, who is very good. So potentially, the new siegebreaker has the second best max damage, but requires more to reach that than others, whereas the others will outclass it at first, then rapidly fall away over time.
Eh. It’s fine, I guess, not amazing but not terrible. As said, for new players it’s not great, but for end game players, it’s pretty decent. Would be better with a higher boost ratio, but oh well.
Boost ratios in general need to be rebalanced for damage because most of them don’t even make an impact at all. Just like poor Gargantaur. 15 extra damage for every fallen ally or enemy? Get out of here with that garbage.
(I know he’s notoriously one of the worst mythics in the game, but I just had to put it out there).
Maybe with Black Beast and Summoner on team? Bone Skeletons may not taste like chicken, but it’s still free points to your kill counter.
Gargantaur is very close to being good. How weird is that to hear?
- Gargantaur always had the problem of doing damage with no secondary effect.
- Gargantaur does magic+13 regular damage when we now have multiple Mythics that do 2*magic as true damage.
- Impervious and that 3rd trait is anti-synergy on a troop nobody wanted to use anyways.
- Needing kills to be good is way too slow of a gimmick and “more damage” as a payoff is even more negligible.
And here’s the opinion: I’d give Gargantaur Thick Headed over Impervious, so it can still get burned/bleeded to interact with the 3rd trait. I’d make it do that magic+13 to 2 random enemies. Then destroy a random row and column, boosted by all Allies and Enemies killed. So in more ways than one, it’d start small, but it’d build up fast.
Thick Headed and immune to curse. If one troops needs that, it’s this one.