What you were expecting to happen, and what actually happened?
I faced a 4 x Kerberos team, which I destroyed simultaneously with Gard’s Avatar. The 4 Kerberos’ were replace by 4 Wargs, as was expected. As I started killing Wargs, the one in the 3rd slot died and SHOULD have summoned a Warg. Instead, he was replaced by a brand new KERBEROS. I subsequently killed him and he summoned a Warg.
I had the same problem, but this actually caused me to lose the battle. Gard’s Avatar should completely shut down a 4x Kerberos team. But as you can see, I killed SO MANY Kerbs and Wargs that I got nearly 650 xp, yet I still lost because no matter how many I killed, at least one more would spawn, and eventually I couldn’t deal with spell/skull damage attrition. @Sirrian, @Nimhain please solve death glitches once and for all. It’s the one thing making the game nearly unplayable, especially in the current state.
Same happend to me. And it’s a bug with Wargs staying after dead not respawning. I won but there on enemy team there were 2 Wargs left on third and 4th position. Both had 21 hp left if that means anything. .
Wow! Have not seen that one. Need to face some more 4 Kerberos team tonight. I fought a 3 Kerberos team 4x yesterday and it seemed improved but not fixed or balanced. For instance, I killed a Warg with 1 remaining Kerb on the board, and then two Wargs re-spawned. So I went to 2 Wargs and 1 Kerberos!! Ugh!
Seems Kerberos and Warg should only be allowed to trigger themselves. Maybe Devs have confirmed if the current situation where each Warg and Kerb can summon extra Wargs when a single Warg dies is intentional or a bug?
The issue in the original post is likely a graphical glitch due to a “ghost” kerberos being in the slot (which happens when multiple on-death or on-damage summon effects take place due to an AoE, such as with Orbweaver). There may or may not have been an actual Kerberos in that slot.
Others have reported this interaction already, so its up to you if you want to add your confirmation to it.
From the research and testing I’ve done, this is an extension of the main bug, being that that Kerberos’ traits aren’t cleared when a Warg gets death-summoned over it. The last Warg simultaneously triggered Pack Master and Gate Guardian. A single bugged Warg can actually summon three Wargs if you have more than one glitched slot due to the order of resolution (Pack Master triggers, which summons a Warg in the first spot, and if the first slot is bugged due to a Warg being summoned over Kerberos earlier in the fight, then both the dying warg and the newly summoned warg have a chance to trigger Gate Guardian). It is definitely 100% not fixed in the current Steam version of the game.
An FYI to everyone, stunning will not stop the on-death effect of the dying troop. The best way to avoid warg infinite is to stun as many of them as possible, then take them out one at a time. Stun is cleared on death before on-death effects are triggered (due to a separate issue), so simultaneously killing a bunch of stunned Kerberos won’t do you any good. You have to stun the ones you aren’t currently killing, and hope the one you are doesn’t trigger Gate Guardian. Once one or two are dead, you have a very low chance of actually glitching the slots and the rest should be easy to clean up.
Thats one I havent documented yet. I guess Gate Guardian is checked sequentially down the line instead of simultaneously, so one Pack Master from the last glitched Warg can trigger a Gate Guardian on the first, which can trigger a Gate Guardian on the second, and so on.