A new trait. Or, new traits at least.
My idea is similar to splash how before it was just a splash where you do damage to troop and then the troop above and below gets half of that damage and you turned it into splash, heavy splash where the up-and-down true gets a quarter of the damage and have you splash where troops up and down gets 75% of the damage.
My idea is drain.
Three different kinds of drain.
Armor drain where whenever that troop does skull damage you absorb armor from The troop every five of your armor contributes +1 of how much you drain from The troop. Like at max level it’s five damage and then every five armor plus one so if you have 50 armor that’s 15 armor that you are stealing from them but gaining to yourself per attack or nothing if they have no armor.
Health drain where every five of your health contributes to plus one to drain and only happens if you are hitting the health. If you are hitting their armor than no drain.
Third type of drain being ultimate drain where either you combine your health and armor and every 10 equals 1 of how much you drain and whether you’re hitting health or armor you drain that same
or the same ultimate drain we’re the same rules apply with five armor will five health and whatever you had is what you got.