New Kingdom - Vulpacea

Except it’s not just a mechanic, it’s an unique identity of Vulpacea troops.

Dual spell is the main one, while Fox Cunning with 25% start is the secondary. If any troops can have it, then it might make Vulpacea troop less special.

Most of the time, troops with OR in their spell name was meant to work exactly like that. You have one guarantee effect, and secondary one that you wish it will work in your favor. If we’re meant to be able to choose, then might as well make a new troop for that, as unique identity will be broken.

That doesn’t mean rework is not possible. There is a lot of Kingdom Rework on in the future now (with the pass), so maybe one of the OR troops will get an improvement. But still, it’s probably in a way of making each options stronger, or discard the rest, keeping only the gaurantee one that fit the best for its identity.

I can see non-Vulpacea Wargare troops get the duel spell mechanic without the Fox Cunning trait though, and the lore can be stated as being distantly relate to their main kingdom. Maugrim Woods troop and Wild Plains’ Gnolls are both a good candidate, but any kingdoms can work too with fitting theme. Non-Wargare troops are probably out of luck to get it at the moment.

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Dear developers, are you thinking what I’m thinking? (this is a reference to an Australian children’s television series that was a HUGE success in my country during my childhood)

At the very least Libara should be buffed with this feature…

Because they could instead just leave the troop as is and add a new one instead, with whatever the changed spell would look like. If they are going to entirely rework a troop they might as well make it a new one, as part of their regular weekly schedule, so they don’t have to spend extra effort. Also dodges some bullets, significantly changing existing troops can have unintended side effects, like possibly making Delve rooms the troop is used in a lot more nasty.

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I meant to post this back when, but then the 6.8 release distracted me: I thought the quest storyline here was well done, the choice of battles/opponents integrated nicely into the story.

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For the future, I wish they would not artificially create choices when one of them is calculatedly worse. It’s a waste of time to have to look every time I want to cast the spell.
Examples:

  1. Duelist. Boost dmg by enemy’s attack or armor.
  2. Shaman of Set: Create red gems equal to number of gems of another color.