Seems to have been a source of confusion for a lot of players. Either not knowing they were extra levels to grind out, not seeing the level numbers on mobile devices, not knowing they’re repeatable. All UI and lack of ingame information issues really.
I hope they can use some of the feedback and improve on the pass for next time.
I like the visual reset, though, because it helps keep track of what’s left to unlock for that day, (since there’s no total counter I’ve just been looking to see if there are two collectable steps each day whenever my daily counter says 0/5, and if there are I know I’m done looking for Heliodors)
Indeed. It does appear to be one of those things that you need external information to be able to understand.
In my case, I had completely forgot that repeating of levels 51-55 was a thing until someone on the forums was complaining about the 100Gem skip being disabled. I had to go back and reread the announcement to confirm.
However, this game is not the most egregious when it comes to this type of thing. For example, there are mechanics in Path of Exile that you need to use multiple websites to even get a passing understanding.
Hmm again would a counter be really to hard to make really? The game internally keeps track otherwise the Kingdom Pass Battle Crasher would still keep showing up so since it doesn’t after the 10 why not have a counter? @Kafka@Jeto@OminousGMan
Presumably the reason we’re not getting a counter is the same reason scoring rules are opaque in World Events - the assumption that being opaque is more profitable.
How come this isn’t even being talked about among the devs? The game keep tracks of when to stop sending a battle crasher but if you missed a day or part of day your in limbo somewhat. So why not have a daily counter since the game already knows internally. Otherwise we’d get endless battle crashers. @Jeto@Kafka