7/98 with same doors.
123456
Final count: 5/100 (thanks mods for removing the fun strategizing after the rework).
Not spending gems on Dragonite (except the first two days while figuring out the rework), nor joining the dragon lottery, so holding on to all my Dragonite for the foreseeable future with zero dragons owned.
3/98 Same 3 doors. In what bizzaro world is this 10%
6/135 same doors for 1st 30 days, tool for 8 days, then using spreadsheet to determine based on frequency of dragon to trap ratio. All perfect runs are after Dev update.
Unlikely as it is, I would definitely be interested if a dev was willing to calculate a percentage of cumulative Perfect Runs (say, from the past 7 days globally). That could be a very powerful argument for why everybody hates the Dungeon doors.
Not even one?
Well, you do whatever avoids frustration.
You don’t have to go much further than failing every day over and over isn’t fun. No data gathering required.
6,1,4,2,5: 6 was a trap.
Hah, what a way to cap off data collection. Getting a perfect after a room 1 trap.
New Tracked Run Summary: Day 100
- Purple: 4,5,6 (2 was descending stairs)
- Brown: 1,5,6 (2 was garnet bonus)
- Diamond: 2,3,6 (1 was diamond bonus)
- Blue: 1,3,5 (2 was an altar)**
- Green: 2,3,4 (6 was descending stairs)
- Red: 2,3,5 (1 was an altar)
- Yellow: 2,3,5 (4 was ascending stairs)
- Purple: 1,3,4 (6 was an altar)
- Brown: 1,3,5 (6 was ascending stairs)
- Diamond: 4,5,6 (1 was an altar)
- Blue: 2,4,5 (6 was ascending stairs)
- Green: 3,4,5 (1 was an altar)**
- Red: 3,5,6 (2 was ascending stairs)
- Yellow: 3,5,6 (1 was descending stairs)
- Purple: 1,5,6 (3 was amethyst bonus)
- Brown: 1,5,6 (2 was garnet bonus)
- Diamond: 1,2,6 (5 was ascending stairs)**
- Blue: 2,4,6 (3 was ascending stairs)
- Green: 2,4,6 (1 was an altar)
- Red: 1,3,4 (5 was an altar)
- Yellow: 2,4,6 (5 was an altar)
- Purple: 1,4,5 (6 was ascending stairs)
- Brown: 3,4,5 (6 was garnet bonus)
- Diamond: 3,4,5 (2 was diamond bonus)
- Blue: 1,3,6 (5 was an altar)
- Green: 1,2,6 (3 was descending stairs)
- Red: 3,4,6 (1 was ruby bonus)
- Yellow: 1,5,6 (2 was topaz bonus)
- Purple: 2,4,5 (3 was descending stairs)
- Brown: 3,4,6 (2 was garnet bonus)
- Diamond: 1,4,5 (2 was descending stairs)
- Blue: 1,3,5 (6 was descending stairs)
- Green: 2,5,6 (4 was an altar)
- Red: 1,2,6 (4 was ascending stairs)
- Yellow 3,5,6 (1 was topaz bonus)
- Purple: 3,4,6 (1 was amethyst bonus)
- Brown: 3,4,5 (6 was an altar)**
- Diamond: 1,2,6 (5 was ascending stairs)
- Blue: 4,5,6 (1 was sapphire bonus)
- Green: 1,2,3 (6 was an altar)
- Red: 2,4,5 (1 was an altar)
- Yellow: 2,4,5 (6 was a topaz bonus)**
- Purple: 2,3,4 (6 was an amethyst bonus)
- Brown: 1,2,5 (3 was a garnet bonus)
- Diamond: 3,4,6 (5 was an altar)
- Blue: 1,2,6 (4 was sapphire bonus “saphire”)
- Green: 2,4,6 (3 was ascending stairs)
- Red: 3,5,6 (1 was ruby bonus)**
- Yellow: 1,3,6 (2 was descending stairs)
- Purple: 1,5,6 (4 was an altar)
- Brown: 3,4,5 (6 was descending stairs)
- Diamond: 1,3,4 (6 was descending stairs)
- Blue: 2,5,6 (4 was sapphire bonus)
- Green: 2,4,5 (6 was emerald bonus)
- Red: 1,4,6 (3 was ascending stairs)
- Yellow: 1,3,4 (5 was ascending stairs)
- Purple: 2,3,5 (4 was amethyst bonus)
- Brown: 1,5,6 (3 was descending stairs)
- Diamond: 3,4,6 (1 was diamond bonus)
- Blue: 1,3,6 (2 was an altar)
- Green: 3,5,6 (1 was emerald bonus)**
- Red: 1,3,4 (5 was an altar)
- Yellow: 1,2,3 (5 was topaz bonus)
- Purple: 1,4,5 (3 was amethyst bonus)**
- Brown: 1,3,5 (6 was ascending stairs)**
- Diamond: 3,4,6 (2 was an altar)
- Blue: 1,3,6 (5 was an altar)
- Green: 2,3,5 (4 was descending stairs)
- Red: 3,4,6 (2 was ruby bonus)
- Yellow: 1,5,6 (3 was an altar)
- Purple: 1,2,5 (6 was amethyst bonus)
- Brown: 1,2,5 (4 was ascending stairs)
- Diamond: 3,4,6 (2 was diamond bonus)
- Blue: 2,5,6 (3 was sapphire bonus)
- Green: 1,2,3 (6 was an altar)
- Red: 1,2,3 (5 was an altar)
- Yellow: 1,2,3 (5 was ascending stairs)
- Purple: 2,3,5 (1 was enchanted altar)**
- Brown: 3,4,5 (6 was garnet bonus)
- Diamond: 3,4,6 (5 was descending stairs)
- Blue: 1,2,6 (4 was sapphire bonus)
- Green: 1,3,4 (2 was ascending stairs)
- Red: 2,3,4 (6 was ascending stairs)
- Yellow: 2,4,5 (6 was an altar)**
- Purple: 1,2,5 (4 was ascending stairs)
- Brown: 3,5,6 (2 was garnet bonus)
- Diamond: 1,3,6 (5 was ascending stairs)
- Blue: 1,2,3 (4 was sapphire bonus)
- Green: 1,3,5 (6 was an altar)**
- Red: 1,4,5 (6 was an altar)
- Yellow: 1,2,5 (4 was ascending stairs)
- Purple: 1,3,4 (6 was ascending stairs)
- Brown: 2,3,4 (6 was an altar)
- Diamond: 3,4,6 (2 was diamond bonus)**
- Blue: 2,3,6 (4 was sapphire bonus)
- Green: 1,4,6 (5 was emerald bonus)
- Red: 1,2,4 (6 was ascending stairs)
- Yellow: 1,2,5 (6 was an altar)
- Purple: 1,4,6 (2 was ascending stairs)
- Brown: 1,2,5 (4 was an altar)
As soon as I get the bad door, I just bail - get the daily and not even bother now. Granted it makes it harder now to get enough colors. AND yes I know what teams to use to get through the pain of the traps, but it’s just no longer fun to have to play a pure RNG event.
13/100 since the change. 24 perfect runs since the beginning.
Nope: once I saw the FOMO RNG gem-sink game they wanted us to play, I opted to stay out of it until things change, or I am swimming in so much non-purchased Dragonite that the odds are borderline irrelevant.
#OnePersonProtest
I get (and support 100%) your decision to protest, and yes dragon targeting absolutely should be a thing. But even if/when it does become a thing, you might as well craft one egg as whatever dragon you get on your first egg is guaranteed to be a new dragon. Then target the other five dragons.
So, after 100 recorded days (perfect runs 8/100)
Isn’t it enough with this whining already?
Maybe you were successful with the rigged door exploit and thus want to get it back, but it quite misses points such as:
a) no guaranteed daily dragonite is the stupidest thing of all and should have been changed about four months ago already;
b) rigged doors (either by “honest mistake” or deliberate act) shouldn’t have been there in the first place;
c) it became suspicious that something was wrong quite fast so a month was way too long of a period to remove said rigged doors, not - as some claim - swift action;
d) a little fun fact for the “strategizing” part - as far as I’m concerned, the tool was useless anyway. If there is a choice between Room A (66% good room, 33% trap) and Room B (33% good room, 66% trap) and Room A turns out to be the wrong one every goddamn time, what kind of strategizing is that?
I believe the forum gives users enough features to ignore/block content they do not wish to see once their personal threshold has been reached ref a particular topic/user/thread.
Mine hasn’t yet been reached with regards to what the mods did to the playerbase, thus I may thank them a few more times as and when I may deem fit.
From what I’ve heard, most folks on the forums don’t believe the doors should ever have been anything but pure random. The issue is that there is no base amount of Dragonite gathered and that the non-pure “randomness” was not caught before launch, which of course led to upset players following the change.
Despite the nonsense that’s going on with this game, this perfect run actually reminded me how I am in real life… Blessed.
This is My frustration
Got the Boss, and the second Krys- opened the trap - and then last dragon.
I wish there was some reward - even if it’s 5 dragonites
If there was 5 Dragonite for each trap-boss-boss-boss or boss-boss-trap-boss, I would have all 6 dragons and Diamantina by now. Unfortunately I’m still stuck at 2 different dragons with 1 dupe.
I have 1 dragon - You have two more than me.