Small tweak: If the enemy has a Doom, explode all doomskulls.
Strikes me that it might be too powerful, otherwise, but this is without seeing a troop with a close enough resemblance to make a comparison in my mind.
I’m also not sure if the magic steal works — with my stats, in one cast (assuming an opposing team has 4 of the color, like a Guild Wars match, say), it would be taking 20 magic from each enemy, not accounting for any team bonuses ((34/2)+3). So…that adds up pretty fast, I think.
On the second cast my base magic would be 114, so if I ever got two casts off, no one on the opposing team would have any magic left, pretty much guaranteed (it would have to have more than 80 base).
Soo…maybe that part would have to be /8 or something instead? That would make my inital cast steal 7 from all, then 15 on the second, 30 or so on the third…
…assuming they all survive each cast, of course. Two casts with that ratio would be crippling, three would be devastating.
I feel like 3 casts from doomed glaive often is enough to defeat me. One, though, I generally survive.
So hopefully these would be in-line with that.
I would also want there to be way more opportunities to get Tower of Doom events and Forge scrolls, too, at the risk of going off-topic. But it would be important that, if these were in the pipeline, that they wouldn’t take 2 years to get to us…