Not just your guild, but the entire TUF family of guilds as well will be very effected by this.
Our guilds I would consider as being top guilds but this will completely wipe out LT’s for us.
The only guilds that won’t have a problem with LT’s will probably be the top 3 on the LB, maybe just maybe a handful of others but would probably struggle to do it. For all us ‘upper-middle’ guilds who do very well but only 1-20 LT’s a week, we’re the main people who will suffer. For guilds that never do all guild tasks, it’s just business as usual.
The guilds that don’t do all tatsks tho, will probably still not do any ‘epic’ tasks because of their gold cost being so high. If they can’t even finish 15.6mil for normal guild tasks, why or how could they do ‘epic’ ones?
This is why I think guild tasks & ‘epic’ guild tasks should both have their prices lowered, or if nothing else for ‘epic’ tasks to be the same cost as guild tasks. Playing 3x as much is an unreasonable expectation, and even 2x as much is very unlikely. Also why would people pay 31.2mil gold for tasks that are worse than the current guild tasks? More expensive, and worse rewards? lol
Which brings me to my original question, how is this helpful to any guild?
The top 3 guilds, it won’t phase much, the bottom guilds won’t benefit, and it hurts all the middle guilds a lot which are already ‘limited’ to about 5-15 LT’s a week even if they don’t hard cap it like they did for glory buying event keys to 10 a week, which is exactly what they should do here.
If they did a hard cap of 10/week, it would solve the ‘unlimited resources’ that the dev’s are concerned about. For guilds that do 1-10 LT’s, it will encourage them to get the max of 10, so they’ll actually play a little more. For guilds that do 10-20 LT’s, that means they’ll play more delves or something where there are gold sinks in place already. And for guilds that do 30+ LT’s, they might stop ‘stacking’ all their top gold earners in 1 guild and spread them out among their family of guilds, benefiting everyone.
And if people are going to spend money, its going to be because they are enjoying the game and having fun, so the goal here is to do that, make a game that is fun but not a 40hr/week 2nd job. If it’s not fun or too much like having a ‘busy checklist’ to do all the time, it will discourage players and you’ll see a decline in spending and playtime.