because it’s not fun at all when enemy dragon souls revives himself 6times…
******** 6 times!!!
That’s just bad RNG luck. I had an opponent IK resurrect 5 times in a row last week… RNG can be streaky sometimes…
Possession isn’t a permanent thing anyway. It was just a temporary replacement until they could get the third trait working as intended.
I killed one with War, it came back. I killed it with Wulfgarok the next turn, it came back and promptly got devoured. I finally killed it for good with War again, two turns later.
Seems to have been temporarily permanent for quite some time though…
Have we had an update since it was changed? I thought the devs were waiting to do something within the code.
What was the trait supposed to be anyway, I cant even recall its been so long XD
Pretty terrible, actually. When TDS died, there was a chance that one of your remaining troops would become a TDS. So you couldn’t build any synergy into your non-TDS troops or else it might be ruined when Possession triggered.
Yeah, agreed. Nobody wants this “fix”.
probably will be my first troop getting a refund if it ever get “fixed”. 2 traits is enough. actually, mana shield is enough.
Had to kill around 10 times a soul dragon. Now thats what I would like to see: like with curse on characters with the 10% chance of healing on 1st turn, then 20%, then 30%,… Soul dragon 25% chance to resurrect, then 20%, then 15% and then he can stay at 10%.
I AM SICK OF THIS TROOP! Cant count the number of times I had to kill 4 to 6 times the dragon soul.
Would be nice to see the stats how many dragon soul been kill since they are on console. Probably going to catch the goblin lol
Depending on the team I am using, I love when it keeps reviving, it is fast exp