All Undead troops and classes have immunity to Death Mark except for Necromancer. The Deathknight class has Warded, so it’s immune to Death Mark but still vulnerable to poison and disease, but Necromancer doesn’t even have this, and neither of those classes have access to the Stone talent tree for Fortitude – which would make them immune to Stun, Poison, Disease, Death Mark, and Devour. Basically, Fortitude is a strictly better version of Undying.
- Undying should make a troop immune to Bleeding as well. This gives it at least ONE thing that it has that Fortitude doesn’t, and it makes sense that skeletons aren’t bleeding…
- Deathknight and Necromancer should both have the Undying trait.
- Get rid of Ensoul (the 1 extra Soul on 4/5 gem matches). It’s a really boring trait that is completely wasted on everyone who doesn’t need souls anymore, and for the people who do need souls, there are much more viable options to get extra souls. Besides, there is already the Soul Caller talent for 1 soul per turn (which is about equal if not better than 1 soul on 4/5 matches).
- Replace Warded with Undying on Deathknight and replace Magic Spirit with Undying on Necromancer. Then replace Ensoul with a better version of Magic Spirit, like “Gain 1 Magic for each Purple and Undead ally” or “All Purple allies gain 2 Magic.” Something that sets it apart from the normal Magic Spirit trait.