After playing the 2.0 for a few days and spending considerably more time playing than I normally commit to one week of play, I have come to these conclusions:
The honor and money rewards are substantially better. In the old PVP system, I was collecting three honor and about 400ish coin per game that I won. In 2.0, three honor is a base, and I get upwards of double that on most battles. Coin has jumped up about double, and I have many battles that give upwards of 1200 coin. Add that by selecting opponents, I almost always win the matched, those rewards have been substantially improved.
On the other hand, gem rewards have ground to a halt. In a week of play, I have earned approximately five gems total through chest openings from the keys I have obtained from PVP. The old PVP system, I was collecting about twenty gems a week from PVP having played less than what I played this week since 2.0 came out. In order to make up that difference, I would have to at least finish in the top 20, which just isn’t going to happen, considering that I am currently ranked 6,276 in spite of being in Tier 1 with a personal rating of 2,107. At the current rate, it will be fairly difficult for me to reach the top 1,000 players, much less that top 20. This might change over time, since there are probably a lot of people playing the week of the 2.0 release.
Soul rewards seem approximately equivalent. I have collected about 2,000 souls.
I am assuming that the changes to treasure map were made to offset the loss in gems from the new PVP system. I say that I am assuming, because I really haven’t put any time into treasure maps this week due to my focus on PVP. I am not really certain at this time that treasure maps do provide more gem output. That will require some time put into running them. I hope it is that case that they provide more gems, because otherwise, my progression towards the top tier of armor has just been stretched out considerably.
PVP system as I see it:
ability to choose opponents
The not so good
will require lots more effort to get to the top rewards
approximately the same soul output.