The bottom of the barrel hasn’t been scraped enough. Keep up the great work.
Amarok: Burn and Stun a random Enemy when matching 4 or more Gems.
Flame of Anu: Burn and Faerie Fire a random Enemy when matching 4 or more Gems.
Infernus: Burn all enemies on 4 or 5 Gem matches.
Phoenicia: 50% chance to Burn a random enemy at start of my turn.
Jarl Firemantle: Burn a random enemy on 4 or 5 Gem matches.
Sheggra: Burn a random enemy when matching Red Gems.
The Frostfire King: Freeze and Burn a random Enemy when matching 4 or more Gems.
↑ 6 years of innovation ladies and gentlemen.
I’m betting that in 2021 we will see a new Mythic or Legendary troops that Burns and Poisons random/all enemies on 4 or 5 matches. It would probably be all enemies if Mythic or a random enemy if Legendary. I’m actually not opposed to that If they put it on the right type of troop and it fits thematically, like some type of acid-spitting lizard or dragon.
I did rather enjoy the “Broken Jaw” trait that Bled and Silenced the enemy just because of the thematic aspect of it. More of that isn’t the worst thing…