Went through the monuments to see if there’s anything useful. I’m not hardcore competing, but would like to place in my bracket for more deed books.
Monument List
| Name | Buff | Lvl 1 (%/#) | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Location |
|---|---|---|---|---|---|---|---|
| Knight’s Enclave | Reduce skull dmg | 25 | 30 | 35 | 40 | 45 | Aidania |
| Guardian’s Maze | Reduce spell dmg | 30 | 30 | 35 | 40 | 45 | Aidania |
| Dragon Halls | Gain armor | 6 | 9 | 12 | 15 | 18 | Aidania |
| Tinker’s Cavern | Gain attack | 4 | 6 | 8 | 10 | 12 | Aidania |
| Pharaoh’s Tomb | Gain Armor on enemy spell | 1 | 3 | 5 | 7 | 9 | Ancient Khet |
| Ziggurat of Fire | Gain attack per red ally | 1 | 2 | 3 | 4 | 5 | Ancient Khet |
| Hisst Shrine | Skull dmg on poisoned Enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Ancient Khet |
| Ruined Sphinx | Gain life per brown ally | 1 | 3 | 5 | 7 | 9 | Ancient Khet |
| Giant’s Hall | Gain attack | 4 | 6 | 8 | 10 | 12 | Ancient Khet |
| Maugrim Portal | Gain attack per purple ally | 1 | 2 | 3 | 4 | 5 | Bay of Stars |
| Royal Barrow | Gain life per purple ally | 1 | 3 | 5 | 7 | 9 | Bay of Stars |
| Raging Caverns | Gain life | 6 | 9 | 12 | 15 | 18 | Bay of Stars |
| High Sorcerer’s Crypt | Gain magic | 2 | 3 | 4 | 5 | 6 | Bay of Stars |
| Krystenhall | Gain magic per yellow ally | 1 | 2 | 3 | 4 | 5 | Bay of Stars |
| Hellcrag Monument | Gain life | 6 | 9 | 12 | 15 | 18 | Broken Lands |
| Blighted Portal | Summon Ancient Horror on Death | 25 | 30 | 35 | 40 | 45 | Broken Lands |
| Herald’s Altar | Reflect skull dmg | 25 | 30 | 35 | 40 | 45 | Broken Lands |
| Archduke’s Tower | Gain life per red ally | 1 | 3 | 5 | 7 | 9 | Broken Lands |
| Doomed Shrine | Skulll dmg on stunned enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Broken Lands |
| Sheggra’s Cavern | Skull dmg on bosses (asc based) | 3-5 | 3.5-5.5 | 4-6 | 4.5-6.5 | 5-7 | Central Spire |
| Infernus Depths | Gain magic | 2 | 3 | 4 | 5 | 6 | Central Spire |
| Henge of Amarok | Gain life | 6 | 9 | 12 | 15 | 18 | Central Spire |
| Troll Holl | Recover Life | 3 | 4 | 5 | 6 | 7 | Geheron |
| Mad Mage’s Ruin | Gain magic | 2 | 3 | 4 | 5 | 6 | Geheron |
| Golem Halls | Gain life | 6 | 9 | 12 | 15 | 18 | Geheron |
| OId God’s Shrine | Gain magic per purple ally | 1 | 2 | 3 | 4 | 5 | Geheron |
| Portal of Sin | Gain life per yellow ally | 1 | 3 | 5 | 7 | 9 | Maraji Expanse |
| Scorpius Thronehall | Gain attack per brown ally | 1 | 2 | 3 | 4 | 5 | Maraji Expanse |
| Southwind Shrine | Gain attack per blue ally | 1 | 2 | 3 | 4 | 5 | Maraji Expanse |
| Trial of Fire | Gain life | 6 | 9 | 12 | 15 | 18 | Maraji Expanse |
| Leonine Towers | Gain attack | 4 | 6 | 8 | 10 | 12 | Maraji Expanse |
| Axehenge | Gain attack | 4 | 6 | 8 | 10 | 12 | Southwild |
| Centaur Run | Dodge skull dmg | 20 | 25 | 30 | 35 | 40 | Southwild |
| Minotaur Maze | Gain attack on enemy spell | 1 | 2 | 3 | 4 | 5 | Southwild |
| Oracle Tower | Gain magic | 2 | 3 | 4 | 5 | 6 | Southwild |
| Death’s Respite | Gain armor | 6 | 9 | 12 | 15 | 18 | Summer Isle |
| Solstice Tower | Gain attack per green ally | 1 | 2 | 3 | 4 | 5 | Summer Isle |
| Solar Caverns | Skull dmg on burning enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Summer Isle |
| Faeries’ Cavern | Gain life per green ally | 1 | 2 | 3 | 4 | 5 | Summer Isle |
| Winged Guardian | Gain attack per yellow ally | 1 | 2 | 3 | 4 | 5 | Summer Isle |
| Iceskull Peak | Skull dmg on frozen enemy | 2 | 2.25 | 2.5 | 2.75 | 3 | Winter’s Reach |
| Kurandara’ Portal | Gain life | 6 | 9 | 12 | 15 | 18 | Winter’s Reach |
| Crystal Ruins | Gain magic | 2 | 3 | 4 | 5 | 6 | Winter’s Reach |
| Winter Court | Gain life per blue ally | 1 | 2 | 3 | 4 | 5 | Winter’s Reach |
| Ullor’s Henge | Gain magic on ally spell | 1 | 2 | 3 | 4 | 5 | Winter’s Reach |
We get 6 sigils a day, and a 4X trophy talismans at a level 5 monolith. Since we max out at 10, you should use them at least every other day.
- Do monument bonuses stack? If so, 1 hour with 2 full monuments might be the best use of someone’s time.
- Dupes: There are 6 monuments that give straight life, 5 magic, 4 attack, and 2 armor. Why no love for armor? I really hope they change some of the monuments later on.
- If you started with 10 Monolith sigils, without having faced a Valhawk that day, you could get a monument to 5, and have 5+2*3 = 11 more sigils to use. This would give nearly 12 hours of max multiplier.
- Ullor’s Henge seems the most useful with looping journey troops.
- While all colors have a gain life/attack per colored ally, only Purple and Yellow have gain magic per colored ally. (Again no love for armor)
- We can boost skull damage against poisoned, stunned, burning, or frozen enemies.
I think my strategies will be:
Plan A:
- Store Sigils until I have at least 8 accessible for the day.
- Wait for a color day to have a blood frenzy, preferably Yellow or Purple.
- Boost a corresponding magic monument to level 5, topping it off when necessary
- Grind with team of [Guardian], Wand of Stars, [Double Converter], [Gem Dragon]
or Plan B (more limited):
3. Monolith: Boost Skull dmg for burning
4. Use a class with Fireblade (Lvl 100 Fire trait) in front, and Fire Spirit as a troop.
– edit found out its trophy talismans, single use, not a persistent multiplier. Not that much effect. Guess I’ll hosrd them