Monolith buff doesn't work sometimes

Platform, device version and operating system:

Windows 10 x64

Screenshot or image:

What you were expecting to happen, and what actually happened:
I have a buff which must hit stunned enemy for 3x. Mostly it works as expected. But it seems, this buff works as intrinsic for my troop, not as debuff for theirs. On the screen above I hit stunned hero with three +5 gems, adding +10 for neighbor ones. In most optimistic case it must hit him for (53+25)x3=234 damage. In pessimistic case it’s 53x3+25=184. In reality, it’s 81→53+25, and probably three gems blown which I missed. Buff clearly doesn’t work.

How often does this happen? When did it begin happening?
I seen it twice so far:

  1. If my hitter is stunned, it hit for his plain attack. No x3 (so I suppose that x3 added as buff and removed when troop is stunned)
  2. If I summon the troop - as above - it hits normally (So I suppose that only initial troops have this buff)

Steps to make it happen again

  • Get Monolith buff
  • Get stunned hitter, or polymorph it, or summon another hitter

Monolith buff will not work for him.

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The monolith buff acts as a trait on each of your troop. If you check your troops traits, you should see it there.

If your troop is stunned, it’s traits don’t work. So neither will the buff.

I’m assuming traits are given at start of battle and hence aren’t added to summoned or transformed troops, though I haven’t tested it.

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Yes, that’s exactly what I said. And it is wrong, in my opinion. It’s not a trait, it’s a buff. Either it affects the battlefield (and so such behavior hasn’t any sense at all), or enchants my troops - and other enchantments (submerging, magic shield, reflect, etc.) don’t affected by “stun” debuff, why this one must? Also having no such buff for any new troop even more annoying. I work hard to get the buff - only to disable it as soon as I have the first troop transformed? Great.

Those are status effects, not buffs. Buffs are something you bring into the battle, they are permanent but can be temporarily stunned off. Status effects (both positive and negative) are something you temporarily gain during the battle, they have specific conditions on what they do and when they disappear.

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Monolith Buffs and Potions are treated like Traits, which can be affected your troop is stunned.

So exactly what LittleWombat had already mentioned.

This is not a bug, so I have changed the thread to feedback.

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