Many of you probably developed patterns to play against the computer but the most problematic is with the PvP defense and how it affects PvP in general.
There is 1 thing that is 100% going to happen:
- The computer looks for a 4 or 5+ skull match
- If none, then looks for 4 or 5+ gem match
- If none, then looks for 3 skull match.
As a player you would do step 1 and 2 almost always 100% of the time due to getting an EXTRA TURN & mana surge
BUT the problem relies with step 3.
It is NOT ALWAYS a good move to do 3 skulls in PvP IF the opponent has a tank that has STONESKIN or GRANITE SKIN (reduce dmg by 50% & 75%) which makes it a HUGE waste for the player and since the tank is Low-Med on atk for turn 1 (Gorghota , Treant, etc)
You would rather get the specific color with bonus mana you need to kill fast…
I would like the following changes to the computer on step 3…
A. if 50% or more is a skill on the opponents monster then look for an alternative move (basically if STONESKIN or granite skin is activated)
B. If I have a card ready to use it’s ability and that can cause LETHAL DMG to 1 or more opponents cards then do that move instead of the 3 skull match.
C. IF the 3 skull match move causes Lethal dmg AND the ability card move causes the same outcome that is LETHAL DMG to the card in position #1 then go with the same as it’s programmed now… do the 3 skull match move.