When crime breaks out from time to time, who better to do something about it than a strong hero?
A kingdom like Whitehelm or Sword’s Edge may offer this minigame, in which you can try to track down and apprehend a criminal–a randomly chosen common, rare, or ultra-rare troop. (It should however not be inanimate, like a fortress gate. An automaton would be okay,) They’d be given a randomly assigned name, something appropriate to their kingdom and race. Your job is to take them down, but you have to recruit hunters. You’re given a list of, say, 6-9 level 15 troops to use and can spend gold to recruit each one. The amount would depend mostly on their rarity. Only they can help you in the bounty hunt, and they don’t count as your regular troops.
From there, the trail would take you to any of the kingdoms you’ve unlocked. There, you’d open a tavern option (which could also be used as a site for future minigames) where you could find out some rumors about your quarry. This would act like a mini-quest, even giving some fun dialogue to your teammates and whoever you meet there. At each stage you’d end up fighting some folks that the fugitive left as obstacles in your path, and at later stages that could include an epic troop or two, maybe even a legendary. (And sometimes, as a bit of flavor, maybe there’d be a random chance of fighting another bounty hunter’s team.) The enemy troops would get the same kingdom-level advantage as you, except when facing another hunter. Defeating any enemy would give you a chance to recruit them–permanently dismissing one of your people in their place–for additional gold. In this way your team can grow stronger. The defeated team points you to the next kingdom.
Finally after a number of hops from kingdom to kingdom, you’d have the chance to face down the fugitive themselves, with significantly boosted stats, and they’d have the toughest helpers. Upon defeating them, you would earn something worth the gold investment: a magic key, or perhaps a small handful of gems. (Or instead, a couple of treasure maps?)
The fun of this would be in using an Arena-like “random” team, hopping around the map so that it feels like an adventure, and of course making the common troops feel more alive. Like the arena, I picture a troop offer for your team and any defeated characters at the end of it. I don’t think auto-leveling to 10 or 15 is necessary, but this might be a good way to pick up a legendary troop you don’t already have, for a reasonably hefty gem price. I think the gem price should depend mostly on the chance of getting these guys in a chest.
Developer challenges:
- You would need a random name generator that can be seeded differently for each kingdom. (I doubt the programmers would be upset about getting to play with something like this.)
- The minigame itself obviously has to be developed, and the tavern built in.
- The various random dialogue would have to be written in. I rather think this is the hardest task of all, but it’d be worth it in terms of building world flavor.