Treasure Map & Arena have 2 things in common:
- It takes too long for what you get out of it especially late game.
- I can’t use my own troop in Arena & Treasure Maps … yeah I get my hero in arena with made up stats
PvP is just too good and a great ratio of time/reward. With 100% gold & soul bonuses you can get up to 4500-5K gold & 50-100 souls & 3 trophies per match if you face opponent #3… Why not give us a decent reward for mini games ?
New mini game idea:
The difficulties we were barely using in game will be used in this mini game to determine the strength of the AI. Keep the monster stats bonuses but remove the bonus xp,gold,souls… instead it will be a reward for winning the battle.
You have to pick one of the level to battle.
Level 1: Normal - All common cards AI
Level 2: Hard - Any combination of common/rare AI
Level 3: Warlord 1 - Any combination of common/rare/ultra rare AI
Level 4: Warlord 2 - Any combination of common/rare/ultra rare/epic rare AI
Level 5: Warlord 3 - Any combination of common/rare/ultra rare/epic rare/legendary AI
Level 6: Warlord 4 - Any combination of common/rare/ultra rare/epic rare/legendary/mythic AI
I remember trying Warlord 4… its insanely strong so keep that in mind when you look at rewards.
How it works?
First thing, the AI should rotate on a daily or weekly basis so we don’t face always the same 4 troops.
You are given 15 turns at any difficulty to kill your opponent, if you fail you lose and of course the higher the level the better rewards for defeating your opponent.
EVERY 4 gem/skull match: Extra turn added to your 15 total + 1 minor stone + 1 gold key + 1 random common card
So you just got a bada$$ cascade, you will get the above for every 4 match (so its possible to get multiple extra turns added to to your total 15 with a cascade BUT you always ONLY get just 1 extra move on the board for each cascade just like it is right now)
EVERY 5 gem/skull match or better: Extra turn added to your 15 total + 2 minor stone + 2 gold key + 2 random common card
Rewards:
Level 1: 50 souls, 250 gold, 0 trophy
Level 2: 100 souls, 500 gold, 1 trophy
Level 3: 150 souls, 1K gold, 2 trophies
Level 4: 200 souls, 2K gold, 3 trophies
Level 5: 300 souls, 4K gold, 5 trophies
Level 6: 750 souls, 10K gold, 10 trophies
Just like everywhere else in game, let us use armor bonuses to boost reward.
That’s about it, its a good way to collect minor stones, gold keys & commons which should be the easiest thing to obtain while also giving you a great amount of gold to donate to your guild to get glory/gems while still obtaining souls & trophies as a side bonus.
One thing its not providing is Runic/Arcane/Celestial ressources which should be grinded and/or bought for real $ for the game to survive financially.
Arena will always be there if you need a ton of souls fast and treasure maps will always be there for providing chances of obtaining the ressources/keys/wings that this mini game is not providing.
Thanks for reading!