As fellow mid-game, I agree. Runics and Arcane traits are in far to low quantities.
They are adding new troops weekly, that means more resource requirements weakly.
The hook shouldn’t be mainly incentivised to “pvp, build, save, wait, buy, repeat”. It should be play, enjoy, progress as you opt to, focus efforts and be rewarded from a variety of equally enjoyable and profitable games, while contributing to your guild so all can prosper.
They need other enjoyable considerations and mini-games that are as profitable as PvP. Here’s an example:
What if there were environmental effects in play at each kingdom?
What if anytime you attacked someone, both sides were subject to those effects?
What if you were discouraged from using some types of teams and defenders were now encouraged to use other types of teams?
What if you could specify a defense team - per kingdom?
What if they had different carnival and mini-games at each kingdom like arena or Treasure Hunts? What if there was a collesium circuit where you could not just take your team through arena, but progress to the next kingdom and keep earning rewards commensurate with how far you moved up, playing against the different environment variables and games as you went?
For me, right now the game seems to want you to contribute to guild (PvP and Arena) so everyone can benefit… and those items too help your character level and class level… arena is fun, but it’s nowhere near as rewarding as PvP when you consider the time vested. At the same time, as a new / mid player - you want to build up your kingdom levels and then power of those kingdoms, but these activities do not help your guild at all, but they do contribute to your level and class… and then we have Treasure Hunt… you accumulate these maps, which you desperately need the resources from, but whatever time you have in the game - you don’t want to waste it NOT getting level and class levels… and if you are not earning trophies for the guild or the kind of $ you can get from pvp… how can you spend time in TH? So the maps taunt you, but really all you want is the rewards if you are attempting to progress.
You earn these vast collections of troops, but the nature of the game means there really is generally one build you can just play and get all the way through the ladder with… and there’s really one defense that you can just leave in place, until something better comes along. So it becomes repetitive due to the lack of profitable variety in the game.
Add more variety and balancing rewards with time spent, so all aspects of the game modes are enjoyable will go a long way toward improvement - wherever they land.