I can see what you guys are saying.
I meant a new value system based on "basic rarity"
So, a Goblin, evolved to Mythic, is still considered to be "common" in value and would have lower value then, say, a Death, which is of Mythic value.
What i was trying to do, is add more to the gamble.
I like Troop building, and i like the current strategy, but it could be more.
Right now, Red day. I have a very good all Red team, and an unbeatable 3-Red team.
As i scout the opponent, i decide: do i use the all Red? Am i almost 100% sure to win? If not, i'm better going with the 3-Red team, score less but guarantee the win. (since losing is so much punishment)
Now, imagine that, in addition to that, Troop value could do very small point changes. So, you see that the defence is average, and decide to go with all Red. But then, you also notice that putting Crimson Bat instead of Draakulis would mean a little more points for a slight decrease in power… sure, why not!
But then you also notice that you could switch out the Dragon Soul for something of less value that also explodes gems for same colours, say a Flesh Golem. But then you lose major AoE damage. Your team takes a big boost in score-possibility, but loses a lot of power.
It's a gamble. Lower your chances to win, but get more points a win.
But i understand it would just be complicated