I wouldn’t be shocked if they are modern vector assets that can use color ramps/gradients.
As for my opinion of the map…
I didn’t like the original map’s art style because it looked like antiquated '90s graphics. It was also too busy of a background behind the shields. It looked far too cluttered as well.
The new map style fixes those problems. But, I still don’t like it overall. It looks like a sea of smooth gradients that lack artistic flair and uniqueness. This stands out glaringly in contrast with the lovely hand-painted art that meets you when you log in.
Since I understand that having a resolution independent map is better for an asset that large that needs to scale well for a plethora of devices, I won’t whine about it. That doesn’t stop me from not liking it though.
On a positive note, I love the particle effects and water.
Making crude stuff on MsPaint just for the “lolz” has its charm, but the longer i stare and think about this being a professional work… These “mountains” are not even connecting properly between them, there is one above a piece of the other.
I’ll have to take a break and see/watch stupid stuff on the internet for a while.
Add more texture/realism. Land masses – mountains, forest, desert, or whatever – are not and should not be shown as smooth or so geometrically basic. Even in vector format, I think it can be improved without overdoing it.
Condense the map / kingdom spread a bit and allow us to zoom out more. I already miss the quicker ‘snap’ that moving from one kingdom to another had provided in the last version. I play on console (PS4 Pro) and on a big wall/screen too, so it’s even more obvious when using a controller.
I like everything else; it’s just the map graphics and navigation that I’d like to see improved.
ahahahahaha! AHAHAHAHAHA! They cut something out of a random Google image, flipped it sideways and put it into the ahahahahhaha gaaaahahahame! AHAHAHAHAHAH! AHAHAHA!