Make Shoctopus a Green/Yellow exploder!


#1

At least he would be 10 times more useful than he is now.

Mana cost 12 (Green/Yellow)
Explode 12 random gems. Stun 2 random enemy troops.

Trait rework:
Change his Armored trait to Stoneskin, so he can be a better front troop.


#2

This game does not need any more exploders.

It’s not about matching gems anymore, it’s became about exploding the board…


#3

You’ll be happy to know they have more Exploders coming.

In the meantime, I’m still waiting for a decent Green Exploder. Worldbreaker is too pricey and Captain Skullbeard is functional. Need another alternative besides the popular Green/Blue combination.


#4

Also lower the spell cost to 1 mana and give him 100% chance to revive on dying, that would make him even more useful.

Shoctopus feels fine to me the way he currently is, situationally useful, neither a Tau nor a Fizzbang. I don’t really see why the troop the community designed should suddenly get a complete rework.


#5

I totally agree with this, well said.


#6

We spent how long designing Shocktopus? He isn’t going to get fundamentally changed.


#7

Ah, thank you so much for the clarification. Now we can move on. :slight_smile:


#8

Green exploder? Bogstrider :+1:t2:


#9

Love Bogstrider, but that destroys gems. Not quite the same.

Love it more than Marilith at least.


#10

An exploder not auto-refilling himself everytime, ah yeah the dream.
Honestly though Worldbreaker is good.


#11

I’m with @shimrra on this. How daft does it seem if the devs rewire what the community ‘designed’.

And the proposed rework just stuffs some desirable exploding into a gap that really doesn’t need filling, if you ask me.


#12

Worldbreaker is good as a damage source.

I don’t care that its not auto-refilling itself each time it explodes. As a primary function of exploding, 32 mana takes way too long.

I like Valraven, even though it can run away. I’m having a hard time finding the right place for it, but functionally it works.


#13

Cool… though I think Valraven was put in to annoy us as an enemy, not for us to actually try to use…


#14

If the AI would mimic my reaction to an enemy Valraven disappearing on cast in events, i’d play him.


#15

I’d play it in such a way that it can explode once or twice, then have a summoner fill in the open slot with something you’d actually want.

On defense, same principal, but Id have it replace a troop I’m already using in my 23 other slots in Guild Wars. Haven’t found a team I liked yet, but the possibility is there. Problem is mine is rare, so I’m losing a lot of stat points.


#16

Guaranteed mana of your choice though, which can be better than a random exploder…


#17

Actually, Bogstrider and Marilith are both destroy random gems troops. They have their good and bad moments. I should know, I use Bogstrider a lot. There’s no predictability to them, so many times you’ll end up taking a skull to the face from the enemy for your cast.

Shocktopus has guaranteed mana of your choice on destroy, but that’s only 8 gems.


#18

Fair enough, I don’t tend to use it except occasionally on defence :+1:t2: