This idea certainly will be divisive and earn at least as much negative as positive feedback. Wanted to type it down nonetheless (the essential part is marked, for those who don’t have the time to wade through my ramblings).
I mentioned before, that over the last years, I am liking Guild Wars less and less. Overoptimised teams, that put down counterstrategies to counterstrategies, empowered troops and Elementalists whereever you look (unless it’s a goblin or orbweaver team, but those are headaches in their own right), and if you don’t keep up with the latest meta trend and sport a last season fashion, you’re rightfully losing.
A game mode, I have, surprisingly, started to like a lot more over the last years, is Arena. Being forced to make unusual and constantly changing setups work every day feels like a fresh breath.
Maybe there would be a chance in making the former more like the latter.
→ Full stats, semi-random picks of top three rarities and one weapon (free weapon choice as it used to be is an overkill in that mode) instead of the bottom four rarities, no traits or skills… ←
Sure, it would be luck based like crazy, and you would have your daily share of guild members, who end up on a horrible lineup and complain about it with good reason. But would that be worse than the current form of luck based, that means, do you have the starting board to kill your enemy in turn one, or will they kill you in their firsts move instead?
I’m not saying, the current form of fights with single colour versus 4x6 troops should completely disappear from the game. Just maybe… get moved somewhere, where there is less competitive pressure about it.
Enough wall of text. Feel free to pick me apart for it.