No and no. But hey, sometimes the devs surprise me, like with this lovely fix. Glad to hear Lycanthropy is being redone as well!
Salty, could fix include also hardcoding that: Stun and Curse are the LAST two debuffs applied by EoE.
Having Curse as last debuff is essential in case of troops having Fortitude/Impervious traits, Curse basicaly disables these.
Having Stun second to last is essential to any troop having any immunity.
That should keep Essence of Evil a reasonable weapon, not over-powered.
@Saltypatra Please make it permanent instead of temporary. No one needs Lycanthropy at all.
Thanks for the news that made us a little happier at least knowing no more of these freezes , crashes and losses.
You guys should about compensation
I was ready to forget this weapon until this…please don’t update the weapon anymore. The only update we need for the weapon is to be able to remove some updates to it.
+1 for this should be a permanent change, also these:
Unless there is somehow an implementation of Lycanthropy where the transformed troop retains all of its status effects inflicted beforehand (which seems highly unlikely, considering this is part of the point of transforming in every way it has existed prior), Lycanthropy has no place being bundled with “random” OR “all” status effects, be they negative OR positive, because it actively works against the very point of inflicting said effects.
Wait, really? If so, I’m actually hoping this was a mistake. The last time (bleed I believe) new status effects were added, they initially tacked them on after Curse, and Curse was intentionally moved to the last thing inflicted afterward as a bugfix to keep this design consistency. Part of the counters to EoE was that it needed a cast to curse an Impervious which could still be cleansed by an outside source if the turn dropped (including by a medal since they aren’t stunned yet), then needing another full cast to lock them out fully. This then counter-balanced by the critical caveat and core mechanic that turn based (not medal) auto-cleanse does not ever trigger on the turn any status was inflicted on that particular target, so any target you lock down with EoE that doesn’t have another cleanse source on the team will remain locked down for at least the next turn.
I’d hate to end up with, when this is considered “resolved”, an even more potent initial cast EoE that just ignores the previous soft counter that we had but will still intermittently randomly fail to do its job and blow up in your face because Lycanthopy. Seems like the worst of both worlds.
If Lycanthropy is added back to Essence of Evil then it was and is a nerf to the weapon.
Having Essence of Evil curse first is a buff to the weapon.
So no, bad dev, keeping curse first, and adding Lycanthropy back would not be “a balancing out” of the weapon. 🤦
Clearly taking Lycanthropy out of Weapons isn’t that much of an issue. So a great compromise would be to take it out of all Random status effect weapons.
(I understand you did EoE because that was the biggest out cry leading to the most game breaking bugs. But it’s not the only weapon capable of casting it.)
And if you want to keep it in the troops then it’s whatever.
But keep in mind. You managed to make Delve runs EVEN MORE DIFFICULT. Due to one of the most difficult Factions, Dark Pits, having a faction troop that can cast Lycanthropy.
Sure it’s possible that the AI can transform a worthless Faction troop into a decent beast troop. Much more likely a level 500 AI troop almost dead, will transform and be fully healed into a level 500 Mythic beast troop though.
So the community has managed to make a pretty overwhelming cons list when it comes to Lycanthropy’s existence as a whole.
What exactly are the pros? 🤷
Can we go a moment without GW’s referencing thing’s. Ergh…
Hugs to the team for the quick bandaid. It needs a deeper look, but this case was the big one and kudos for acting on it rather quickly. Seriously. This doesn’t solve the problem across the board but it hits the big issue while it gets figured out. Feels like good faith to me! Bravo!
The change to EoE was intended, as we felt it improved the weapon. We will be keeping the order that the weapon now applies status effects, however, when Lycanthropy is fixed it will be added back to EoE.
You win some, you lose some!
Thank you for the info,
nevertheles, I can’t say I agree.
Essence was already a very powerful weapon and applying curse first makes it easily overpowereed.
For ordinary PvP context, at least, having Lycanthropy on Essence hardly matters - the game almost always is over before it triggers (well, for the team I use), but it’s the general principle concerning this new status effect, as discussed above and before, that makes this situation feel iffy and disagreeable.
Lol… So basically I called it then.
So the Hero classes that were immune to Lycanthropy and somewhat protected from Essence. (You know balanced.)
Just have a useless 100 Talent (Fortitude) now.
Why does your guy’s screw up cost the players even more protection from a mechanic that everyone that actually plays the game agrees ruins your game in it’s current implementation?
Y’all should help protect us from StockenWolf™. Not make a big announcement about removing Lycanthropy temporarily. Then make no mention of changing how Essence of Evil will work while you’re at it. (In the middle of guild wars week.)
But once folks notice say yep… That’s the cost of the temporary removal.
Unless I’m completely misreading your comment since “it” can be misconstrued.
I read it as though Curse will be applied first so Impervious troops will have all negative status effects from one cast of Essence of Evil. Even when you add Lycanthropy back to Essence of Evil.
At least Salty agrees, Lycanthropy is bad.
Why should players be losing? games are meant to be fun and shouldn’t you want to make the game as fun as possible for the majority of the player base. These forums have been very negative for a long time you really should be doing whatever it takes to make your players happy if it doesn’t negatively affect the game or your profits.
Yeah, agreed that this feels kind of weird. I mean, acting and communicating about the temporary fix was a yay/good thing , but then as you’ve said, the permanent change to the order in which EoE applies status effects got no mention. It’s good to now have the clarification, but still…
It is a gigantic longshot but is there any possibility to find out what was the intention when adding Lycanthropy to “negative status effects” basket (even more so when there are delve troops capable of randomly applying it)? There surely must’ve been a vision on what Lycanthropy is supposed to accompmish and how it should enhance the gaming experience and make players want to use it?
I’m also very concerned that most players seem to already hate lycanthropy ( it IS broken as it is and definitely not a “negative” effect) and you seem to be planning a big update around that mechanic. Please please please don’t, for once listen to the feedback.
This really isn’t a win+lose situation, EoE just became hands down the most powerful defensive weapon in the game with literally no contest. It breaks fortitude and invulnerability which is a HUGE power creep and then if lycanthropy pops it messes with team composition.
On the other hand in attack it’ll be stupid strong for pvp and completely worthless on high level delves because a 1hp EoE’d unit transforming into a full health and armoured level 400+ unit is straight hell on earth.
You make Zuul worthless with this EoE’s change … what a shame. Are you against your clients or do you ‘work’ for them ? It’s not clear for me.
As someone who is actually playing this game every day, it sounds like we lose some and then we lose some more.
Others have said it well already. Curse first renders many troop traits useless which will mostly affect pvp and GW.
I’m not sure you guys actually know what you’re doing with this.
Yes, it makes the weapon stronger but it didn’t need to be stronger at all.
It also makes a lot of troops and teams weaker.
And lycanthropy, even if it makes enemy troops weaker which I hope it will when reworked is not something I’d actually want to have on eoe.
If you want to do something with that weapon and make it better, replace the last trait with something else or let us remove upgrades we made that are detrimental.
Try making players happy. You’d be surprised, I’m sure, how well that would go.
R.I.P. impervious and bless.