The Leader trait is very useful at Mcgoo’s level. But Shimrra, I agree that traiting Luther is a Catch-22 since we don’t use him much later on, and by traiting him now a player is using up precious resources that would be put to better use traiting an Emperor Khorvash later.
I suppose because of that, if I were in @ChunksMcgoo’s position, I would also hold off on traiting Luther.
Regarding starter builds:
I know a lot of people use Tyri for farming and because she’s a reasonable mana generator. But I’ve never used Tyri except twice, because it’s VALKYRIE who normally generates Treasure Maps for me.
So might I suggest a team that’s easy to assemble, with better spell and skull damaging capacity, would look something like this:
Hero with brown or purple weapon
Valkyrie
Druid, Sabertooth Lion, or Rowanne (blue/green)
Sunweaver (blue/yellow)
Banner: Blue or Blue/Yellow
For the hero, I would use a low mana-cost weapon like the Dragonator 8000, or Warden’s Gauntlets for the mana generation, but if you want to go ahead with Creeping Death, go for it.
Rowanne you can pick up by completing the Forest of Thorns questline, and Sunweaver from Wild Plains. Valkyrie generates enough mana to power up your chosen blue troop and Sunweaver. Sunweaver keeps everyone alive with increased life, armor, and attack, and can restore Druid/Rowanne’s damage capacity if they get targeted by the A.I.
I might add that the AI does seem to target the troop that provides the most damage capacity or ability give other troops damage capacity. So in your Hero/Archer-Valk-Tyri-Luther build, the AI probably keeps targeting Luther, and you don’t have a way of recovering from that. Sunweaver can help you there if you want to substitute her instead of Luther in your build.
Finally if you eventually manage to pull Shadow Hunter, I’ll refer you to TaliaParks’ “Original Blue” team build for a faster game. Unfortunately Shadow Hunter is $#@! difficult to get out of chests the first time around on both PC and console, so I wish you good luck there