Limit Elementalist in PvP - Kingdom Restrictions

Either the limit idea or removing Elementalist for defense teams is what needs to be done.

That said many have complained, with ideas how to fix it, and the devs haven’t properly adressed it at all. They only respond to things that they believe is important. Even if on a day nothing deemed importantly is posted but alot of long time problems that people have are posted they remain silent. A proper community manager is definitly lacking in their team.

The only thing you can do is keep on complaining, bash them for their incompetence and their greed. Not cause things will be done as 90% of the time nothing is done with it but at least you can get it out of your system by venting.

I always thought it was a bit odd that the troop type restrictions in the outer rings didn’t apply to the hero class, but I got used to it.

A simple solution would be to continue allowing people to use whatever hero class they want on attack but swapping it to the restricted class for defense, similar to how Stella and Wand get swapped out of defense teams currently.

3 Likes

Quietly agrees with you before dodging incoming axe and returning to the void

For real though, I do not want to see forced hero classes in PvP or other modes. Heroes are made to be versatile with classes and weapons. Elementalist is clearly and by far the best class in the game, and I would much rather see it nerfed (and/or other classes buffed) before seeing additional restrictions being made.

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Every time I see people wanting nerfs or restrictions, I’m less interested in this game, any game, human interactions at all …

There have been so many times in history in which some people have been “limited” in their way of living by others and these comments always make me think that some folks miss those times.

Please just let us keep the last piece of fun and freedom this game has …

:tired_face:

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PvP should have only one restriction - PvP mode for players level 1800+ only!

As much as that’s obviously a hack fix . . . it also makes a lot of sense.

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Or just let the game slap together a defense team based on what the defending player owns. Like we had for a couple of weeks earlier this year, which apparently just about everybody was happy with. The other option is to speed things up and replace every defense team with 4x Coin Purse, because whichever troop gets banned next on defense, there will always be another popular one automatically considered too strong due to showing up more often.

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Maybe we should require every player in PvP to use Oracle class?

{looking carefully to make sure nobody sees me as I slide quietly out the back exit}

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tHis iS a SEERioUs tHreaD AND YOUR RUNING IT WITH Your silliness.

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the correct action is nerf and balance, not blocking the use of the strongest characters