Life Drain trait, Bombot's spell


#1

While exploring with a Bombot team, I had an enemy Wight survive both explosions. With exactly 4 life each time.

It appears that the Life Drain trait triggers after Bombot does lethal damage and self-destructs, but before the code checks for whether the enemy troop is dead.

Curiously, when I tried to use a Dwarven Slayer on a Vampire Lord, things worked exactly as expected.

Is this the intended behavior? I’m inclined to say no.


#2

This was a problem with Sacrificial Priest when it was first released, too. Not sure if it still is. For now, I’d recommend bringing some form of split damage to clean up.


#3

Interesting. Could move this to support, not sure.


#4

I thought about it, but didn’t have strong feelings either way. Figured gameplay chat would get more user response, but support might get more dev response.


#5

…Devs? @nimhain? Can anyone reproduce this?


#6

We are aware of players seeing this.

We want to look at how the game is handling the order of resolution of effects. It will require a Client update but we don’t have an ETA at this stage.


Please fix Life Drain