I admit, I do not believe that this post will change anything. But I can not do more than that.
Each player comes a period when the game is not so enthralling, someone has already received the main achievements, someone has to spend more time in real life, someone does not want to get hung up on one game. However, if you are still here, then there was a time when you liked the game, a time you do not want to forget about.
When our guild just started, the main idea was to win in GW. We started with the 40th bracket, went a long way, put a lot of effort. We recruited weak players and trained them. In the Russian sector there was very little information about the game, so the guides had to be done from scratch. Gradually, we grew, defeating more and more powerful opponents. But the main blow came from where they did not expect. From competitive, the game evolved into a devourer of time.
Look at the latest innovations, they are not made for players who loved Guild Wars. Nothing was done for us. However, it seems to me that those who are indifferent to GW have received only the appearance of development. The game was not widely developed. We are showered with a stream of the same content.
Did you collect gold for Kingdoms and trait stones for troops? Now you can collect pets. After you can collect weapons. And do not forget about the weekly event! Boss.Towers.Bounty hunting.All of that look like monotonous conveyor. For me, the creative impotence of the developers is clearly visible. They lead the project to a standstill and do not understand this. And maybe they understand. After all, it is impossible not to notice that the game introduces modes that do not even try to diversify visually. The same gray frame, wherever you go. The only one model of the boss? By the way, who is he? Why have we never heard of him before? He is not even trying to fit into the existing world. The same was with the towers.
But everyone is already tired of the discussions, letâs wonder how can you return the game to its former charm? Thatâs how I see it:
Throw away everything that was added in the last half of the year (okay, except for the pet, they are cute), focus on the legend of the world, logically describing the events taking place - and this will be development. Enter the awards for the prize places in all GW brackets - and this will be development, enter the branches of the talents of the heroes - and this will be development. And do not have to do 20 levels of pumping for each talent! Just give players scope for creativity, not just for the farm. Otherwise, Gems Of War will cease to be RPG.
With love to Krystara. With pain in the heart.
LastGrim, Glorious Immortals.
P.S. English is not my native language, so I apologize if it was expressed inaccurately somewhere.