There are a handful of very unclear gameplay concepts which I feel could be explained better fairly easily by changing how some descriptions are worded. I’ll outline these below.
- One-shot spells. Currently, this says something like “Can only be cast once per battle”. Most troops will also say “Can only be cast once” in the spell description. This is unclear, though - does it mean once per battle, period? Can I deny my opponent’s casting of this same spell by casting it first? Or does it mean once per troop? Can I have four of the same troop and have them each cast the same spell once? Through gameplay experimentation, I’ve discovered that neither of the above options are true; it turns out that a one-shot spell can be cast once per battle per side, regardless of any duplicate troops on a single side.
Therefore, to make this more readily apparent, I’d like to suggest a change to how the tool-tip is worded. I think a wording that would satisfy even the most pedantic linguists would be: “One-shot spell: This spell may only be cast once per battle, per side (NOT per troop).”
- “If I or a target is damaged/wounded” spell effects. There are many spells which have an additional effect if the caster or target is damaged or wounded. The terms seem to be used interchangeably, though, and it’s not clear what “being damaged” actually means. Does it mean if the target has taken any sort of damage at all? If a troop took damage, but then regained its health or armor, is it still damaged? If a troop starts off with 10 armor, gets buffed to 15 armor, and then takes 3 armor damage, is it considered damaged? This is all very confusing.
Through experimentation, I’ve discovered that both “damaged” and “wounded” mean, basically, “if the troop is below its starting life value.” As far as I can tell. My suggested fix for this is: rather than just merely changing the wording, I think the two different words should be fleshed-out into separate gameplay concepts. It’d also make it much easier to understand when an additional effect will activate. Here’s my suggestion: “Damaged: If the troop’s armor value is yellow;” “Wounded: If the troop’s health value is yellow.” This would add some interesting gameplay variation, allowing troops with a “wounded” additional spell effect to be effective against enemies which deal true damage, for example. Forcing the spell effects to look at just the starting value, and whether it’s below that (in the yellow) would also clear up the confusion.
The “Order and Chaos” weapon. Currently its spell description is: “Deal X damage to the last 2 enemies. Deal double damage if the target is a dragon.” Clearly, this is supposed to be “if either target is a dragon.”
“Barrier: Protects against a single source of damage.” This is fine, except that it isn’t clear that barrier protects against Devour. Devour isn’t explicitly stated as a source of damage, and it would make sense, in-universe, to be able to devour a unit, barrier and all. Perhaps if the wording of Devour was changed to “Deal lethal damage to a troop, and add its current stats to your own”?
“A Frozen troop’s spells and mana will no longer give extra turns.” This is fine, except that it isn’t clear that matching four skulls will also not give an extra turn if (as far as my experimentation has shown) it’s the first troop which is frozen. Perhaps change the wording to include, “spells, mana, and attacks will no longer give extra turns”?
I may add more if I think of them later.