We’re all tired of people who don’t know squat about probability calling out the AI for getting “too many” cascades and free turns. We’ve been over and over how it’s always the same, and there’s no such thing as the AI manipulating the RNG such that it will get multiple cascades to counteract your winning streak.
I think there’s a really easy way to put a stop to those threads. In the next update, implement this rule:
“Every time the CPU gets more than 8 free turns after a move, the player is awarded a mythic ingot post-game. Every time the CPU makes at least 10 cascades after one move, a Treasure Gnome replaces one of its troops.”
This is easy and harmless. By the numbers, this should only happen once every few thousand games, and thus only introduces 2 or 3 mythic ingots to the economy daily to really unlucky players, who will suddenly be happy for their misfortune. This will also help combat the stale Divines meta by causing misguided fools to set Goblins as their PvP defense.
But we all know this never happens. I certainly haven’t seen Goblins get 14 turns followed by 9 turns twice today. I definitely didn’t see an Elemaugrim team manage to pull off 9 turns while I was typing this up. And I certainly didn’t lose a GW match today to a King Bloodhammer team that, with a Bonestorm active, managed to get 6 turns + 12 skull cascades off of a 3-match while, on 5 consecutive turns, me making 5-matches didn’t drop a single skull. These are all impossible, so there’s no way I would’ve made any mythic ingots today.
Which is why this proves it’s fair: after a few weeks of this rule, players will realize they aren’t getting any mythic ingots or treasures, which must mean the low-probability events aren’t ever happening.