Make guardians have 6 task again, and low level guilds pay a low gold cost to activate the guardian bonus and legendary task. And high leveled guilds like god rank pay more gold to activate the guardian bonus and legendary task. Less gold for low level players, more gold for high level players. A Simple fix I think. Update to last edit: So give us the right amount of gold and rewards to balance it all out based on level. The higher a player gets at a level reward them with more gold and rewards.
Updated edit Sunday February 4th below
All i simply suggesting is give more gold and rewards based on level. Low level rank to high level rank guilds and same for low to high level players and put a cap on it. Like this low level players 0 - 20 gets 3,000 gold as a reward for each battle, level 30 - 50 get 10,000 gold each battle, level 100 - 500 get 100,000 gold each battle, and players with levels 1,000+ get 500,000 gold each battle. BECAUSE everything cost millions of gold for upgrades. I want us to have more rewards. And guilds that are low level pay less gold why high level guilds pay more gold for guardian task.
No, no, no. Your suggestion would discourage guilds from trying to earn trophies to move up the leagues, because the higher leagues would have to pay a lot more gold to get the same rewards. It would also lead to players creating new guilds to take advantage of the low gold cost to complete tasks, and we already have too many guilds and not enough players to fill them all (at least on Xbox). This suggestion would only lead to more dead guilds, and established active guilds would have a harder time attracting new members with higher cost to complete tasks.
Plus he hasn’t said we’re low level becomes high level, and discourages players.
Is low level 1299 and high 1300.
Plus il never understand the urge to give people, that put less time or money into a game. More rewards.
They don’t deserve them, everything should be earned.
Here’s a fix , if your low level and want more, then grind and play the game more.
What a society of humans we’re becoming, we want everything for nothing .
What a joke
Mate it’s good you updated it.
But now it says, the higher you are the more you get, again this doesn’t work.
It means gaps get bigger and bigger.
I dunno if your into sports, but this happens in soccer, the rich teams play in the champions league then get more money then get richer.
This model doesn’t work at all.
The only people happy are the high end
It’s like society the top 4% make more money than the other 96%.
Sorry ino your thinking of ideas, but not all work.
There’s actually good reason to give bonuses to new players starting out, in order to improve their enjoyment of the game and keep them playing. Double rewards for the first 10 levels or something. Then, by the time that reward vanishes the sunk-cost fallacy takes over and players don’t want to lose their progress, so they keep going.
Beyond that, rewarding loyalty is actually the better way to keep players in a game. A bigger bonus the longer you’ve been playing, like the calendar each month that ensures players log in every day to earn the best reward (an orb), means that players will want to keep going rather than miss out on rewards or be forced to start again, just as long as it’s not too easy to lose that bonus and decide you might as well leave instead of trying to earn it again.
But like you say, if you just give bigger and bigger bonuses, the gap between new and old players gets impossible to catch up, meaning new players might be driven off.
There’s a fine line and game devs need to get it right. The current complaints about PvP shows how upset gamers get when they get it wrong. Gotta agree that these proposed changes wouldn’t be great for the game.