What you were expecting to happen, and what actually happened?
Kraken should damage all troops with ability independent of the top troops skull damage and on hit effect vs the opponents top troop. What are the steps to make it happen again?
match four or more skulls with kraken traited and initial troop having an on hit status effect Do you have any screenshots or video you want to share with us so we can see the problem? Attach them to your post!
I’m on mobile so eh no screenies or videos, sorry. And its recreatable and quite humorous when matching skulls can death mark,poison,freeze,silence ect. All enemy troops simultaneously. I’d consider it quite exploitable if not for the fact a kraken loop team never loses offensively regardless.
I play on mobile and it occurs frequently enough that I have tested different on hit abilities successfully. First time I seen it was in guild wars with dark maiden web status effect. I thought at first was a visual bug, but later with different line ups ruled that out.
Spider swarm/ giant spider, obviously the opportunistic little bugs. I’m wondering about the damage application and resolution coding and if there’s something to do with latency on my end or an fdelay script idk…speculation. But yes its recreatable at least on my end and actually does apply the given status effect.
I’ll consider this a guild wars associated bug that has been around since krakens release but since I rarely used the combination I personally never had it occur
And like so many other exploitive features that can be employed offensively, I would wager many have used it and kept it hush hush. If it ever occurred defensively someone would have reported it by now.