[Known Issue] Fleeing Gnome + Reflect = Battle Hang

Platform, device version and operating system:

PS4

Screenshot or image:

Unavailable

What you were expecting to happen, and what actually happened:
Was expecting battle to end when Mech Gnome which was the last troop fled. what actually happened was I had a troop with reflect on it and when the gnome damaged it on fleeing the reflect wasn’t able to fire and battle just sat there on my turn with no opponents.

How often does this happen? When did it begin happening?
Just the once?_

Steps to make it happen again
Manage to have reflect on a troop and have last enemy troop be a gnome which flees and damages your reflect troop

This was in explore 12 in Urskaya. my team Bog strider, Hero with the Mirror that gives all good status , with Archmage class, Scorpius , Euraylei? (the demon who adds poison on 4+)

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I just tested to confirm and this appears to be the same as the known mecha gnome bug.

I checked twice and reflect doesnt seem to make a difference. I could make a gem match or cast a spell and end the match.

Oh man, didn’t even see it in there. ok cool thanks. annoyed now I didnt try to make a match, I just retreated

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