The team power bonus for magic/attack/life or armor is 80/60/40.
Whether or not magic is “mostly an upgrade” from armor, I still find this an odd decision because magic and armor do different things. Yeah, I’d rather have magic most of the time, but I run also teams where magic is barely a factor (granted, none of them from Darkstone). Running pure faction, with one of each, I’d rather have the magic, because they have tools for sustain based on magic, so the magic is more sustain and more offense, but this makes up a very tiny portion of the total stat pool, and I’m not sure at which point a gain or loss in either stat would constitute a break point when running the delve. The overall impact of 3 armor vs 3 magic (keep in mind, with a maxed pet) on any other particular non faction kingdom team from this kindgom is basically nonexistent - they have no armor scaling spells, and their best troops are mostly supports, with arguably their best magic scaling troop being Thrall (also a support/generator), then their AoE troops (which are still pretty weak in the damage department even with stacked bonuses). So its less four pennies for two nickels and more… 4 yen for two pesos.
The thing is, while I don’t consider this an example of such, there are other things in the game that are introduced with somewhere between “an upgrade not being an upgrade” and “an upgrade being a downgrade” or stuff being “exchanged for stuff of equal (or greater) value” and then just… kinda left like that. It is sort of a system wide affliction for this game. I’m sure people have that fresh in their minds when a situation like this pops up with even a hint of the same thing happening, possibly with a bit of apprehension about what this might mean for other kingdoms, future bonuses, the inclusion of future troops that might make these bonuses matter one way or the other, or any future systems that attempt to perform some kind of “trade” and then just unequivocally state “no, its better”. And its one thing when its a patch that just changes how things for everyone and you have to begrudgingly accept it whether or not it might be regress in our eyes, its another when it is a voluntary upgrade system we are expected to want to participate in that offers such dubious choices, then sort of taunts you forever for making the “wrong decision” because you can’t go back. Makes you feel stupid for trying, which is probably not in the best interest of the game. But again, I don’t think this particular bonus constitutes this, it is just very reminiscent of things that do.
So while the debate in this thread seems to be whether this particular bonus shift is an example of such, I think if there is something everyone can agree on, it is that we, collectively, don’t like upgrades that are are not upgrades, or worse, downgrades (especially if they are voluntary and irreversible). Some are just more ok approaching that line than others. So lets let that feedback resonate.