I’m sure this has been discussed already, but just weighing in on some thoughts for improving the kingdom leveling. Logically it seems like it should look more like this:
Track 1: troop related (troop levels, traits, elite levels, shiny levels, astral spire trees minus hero tree)
Track 2: kingdom / faction related (pets, weapons, underworld renown)
Track 3: hero related (class level, champion level, astral spire hero tree)
The reason I think this would be better are:
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class leveling has to be rewarded. It’s a huge part of completing the game and was a huge part of grinding to level kingdoms already.
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tasks already achieved (e.g. 2500 faction renown) should not be road-blocked by the randomness of shiny tokens and keys.
This would involve completely dismantling the current track 3 and replacing it with something more achievable. Elite levels and shiny levels can be added into advanced / higher level Track 1 tasks (maybe around Kingdom level 40-50?), and underworld renown tasks get integrated with Pet / Weapon track 2 tasks. Track 3 becomes strictly hero related tasks.
Just my two cents.