So it had been awhile since I went through the set of four trials to earn the right to train under a different class, as I currently had very little interest in the ones available on console outside of those I already have (Mechanist and Assassin). However, I decided for the heck of it (because I plan on doing lots of content for GoW in the future) to start unlocking the others. Might be able to do some silly decks, and your hero is always pretty strong in stats if not also a couple of good weapons to back them up.
In here comes the first problem: I STILL havenāt unlocked the class weapon for Assassin, although I will have that done later today, but my point is that itās taken at least a month for me to accomplish this. Now of course I could just go grind crazy and drop some of the other things Iāve been trying to accomplish outside GoWā¦but letās be realistic here for a moment.
When you can unlock all the perks of a class after ten, twenty five, and fifty battles (if those are still the original values)ā¦then why does it take another WHOPPING TWO-HUNDRED battles under that class to unlock the weapon? Surely just another fifty, amounting to one hundred battles in the same class, is worthy of someone unlocking a class weapon? By the time someone has unlocked the weapon, they have probably forgot they were trying to achieve that in the first place. XD
Now as you developers and hard workers at +2 know, Iām not one to really complain too much, however I see this as a big deal. That being said, I wonāt just bring up what I think is wrong: I have a brand new idea for you guys that would make obtaining classes more interesting.
So a journey to oneās obtaining a class is rather straight-forward: complete the roughly ten quests for the Kingdom storyline, then complete four trialsā¦but these trials are literally just more battles. With the Kingdom Quests, there is at least a story behind it to make it a bit more interesting, but with the Class Trials itās literally just four battles under the guise of some intense training.
My proposition is to drop the number of battles needed for a class weapon to one-hundred battles, making it only fifty battles after you unlock the last perk (and possibly make it locked under a Class Level qualification as well?) but in exchange to increase the difficulty of obtaining the class in general. The Priesthood Trials had a Trial of Healing. Maybe, instead of it being a boring old regular battle, have it to where the player has to heal his team a number of times before winning the battle to succeed. In the Archer Trials, there was a Trial of Focus I believe? Make it so the player has to win with a team that only does spells or damage to a target they can select, rather than at random, all, or randomly split.
In return for dropping the grinding time, you make it more of a challenge to complete the initial trials, while also making them more memorable. Iād even go so far as making it so that, during the Class Trials, your team is FORCED to have your Hero in the team. I meanā¦it is you trying to master what it takes to be whatever class it is you are gunninā for, so it would only make sense for YOU to be there for the trial.
Whatcha think, guys?