Sorry for the wall of text but you asked!
I started the game back in October 2019, and what attracted me to it then:
- no energy / life system that would limit you to play at a specific time of the day, when the bar is full again; I could play as much as or as little as I wanted.
- no intrusive ads! Every single mobile game I played over the years very soon turns into watching-ads-game instead of playing-a-game-game; there were few exceptions, but they were mostly pay-once-complete-in-a-week type, not something I could regularly come back to.
- very good quality artwork - I might not like specific troop art or a specific image, but even if it is not to my taste, it is of good quality. I still miss the previous (not the original one, but I preferred the teal buttons over the current black everywhere) UI & card layout (I still miss the legibility of the previous card layout, with coloured borders & no colourful ribbons, I got used to the current one, but the previous one was much better), but the main thing about the graphics quality hasn’t changed.
- As a F2P at the start, I loved it that everything seemed possible. It took me a long, long time to get Zuul (9 months since I really started saving blue orbs, if I remember correctly, no GAPs existed at the time), but I got there. Some goals were set far away into the future (like - complete collection of mythics, considering the rate at which I collected diamonds), but it was clear that with enough play and some RNG luck - it was possible one day. A longer while later GAPs happened, and accelerated the diamonds rate - and it helped TONS in shortening my estimated “time left to get them all” - fun!
- Easy game-play - match-3, but with a twist, with combining troops & weapons into the mix. I played the original PQ, and I think I had a brief adventure with PQ2 too. Low entry requirements - everyone knows how to match-3, and the game slowly revealed it’s true complexity and power. It felt very good to learn the rules and to grow.
Fast forward a little - after about half a year of playing very casually, I got into a better guild, learned to play better, got pulled into team building - and loved it. About half a year after that - I moved to my current guild and I’ve been there ever since. It might be trivial, or silly, but if it wasn’t for that move, I’d be long gone from GoW - the in-between guild sucked 99% of the joy of playing out of me. Luckily, the joy was re-ignited by the new guild. My second account bounced around a little, before ultimately settling in the same guild my main account’s at. I’m not naming any names, that’s not the point. What I’m trying to say is that guilds are many, and guilds can be very different, communication can be very different, pressure can be very different from guild to guild - a player shouldn’t be afraid to leave a guild when/if they feel unhappy, if the game is fun for them but being in a given guild isn’t.
Fast forward to when campaigns started - that was the moment when I caved in and thought that the campaign pass is a good value for money - a guaranteed mythic, a rare tarot troop, and some extra goodies that I wouldn’t need to wait for - sounded awesome. And that’s how a F2P got converted into a paying player - although don’t get me wrong, I’ve been looking at every single purchase very carefully ever since, because my strict F2P attitude was mostly caused by the awareness that it’s very easy to just splurge on all micro-payments (which are not so micro, at all) and spend much more than you would on a game without them. So while I’d pay for passes, I avoided 99% of all the other offers.
Fast forward to April 2022 - sometime before that (I don’t remember when exactly), I completed all delves to 500 pure, I had a full collection, my kingdom power progression has stalled. To my own surprise, as I never really thought that would happen, I became an end-gamer, and was facing a bit of a lack of motivation to continue. And just then the devs introduced new “new player” experience, and I thought I’d like to see it. I set up a second account that’s been with me ever since; it got a boost at the start from one of the starting $ offers, and it was in a good guild nearly from the start. It was fun again to progress, to collect souls for Dawnbringer, to collect orbs for Zuul, to collect traitstones for troops, to progress through delves again (even though when I first set up that account - I was saying DELVES AT 500 PURE ARE A HARD NO - and I had to take that back ). Fast forward to now - that account needs only 5 hardest delves at 500 pure and 20-something craftable mythics to be at complete collection (excluding underspire sentinels and Hoard Mimic). I once again found myself nearly at end-game.
So, August 2024. What is it that keeps me playing & what’s kind of… hard now, considering what attracted me to GoW in the first place? Looking back, my first instinct was to say that if it wasn’t for my current guild, I wouldn’t be here any more, but that’s only half the truth - if I really didn’t enjoy the game play at all, all the greatest people in the world in my guild wouldn’t matter (sorry, guildies), I just wouldn’t want to spend time on something that is causing me distress and bringing more unhappiness than happiness.
Looking back at what attracted me to GoW in the first place - great artwork is still there. The “no energy/life system” thing still doesn’t exist and hopefully never will, although unfortunately we now have more things that must be played on a specific day or else gone: back when I started, it was only daily delve sigils. Now - citadel wars in PvP, monolith sigils, holiday battles… limited daily purchases in underspire. While I play daily, I would prefer all sigils to stack during the week, so that I don’t have to be penalised for forgetting to purchase torches in the underspire or forgetting to play holiday battles on a given day; there’s also the battlecrashers issue during kingdom passes - the leeway built into the game is very narrow. Same with a few of the PvP seasonal goals (especially the guardian battles and citadel battles - there’s very little room for error). This adds stress - if the maze in underspire is big enough, missing one day of torch packs might mean the maze might not be finished on that week And stress is something I’d rather avoid in gaming, if possible. No intrusive ads - still a check. Easy game play - it is still there, but the type of teams I’ve been using in my early years and now… a difference of light years between them The necessary play style changed, we simply no longer have the time to allow for slower teams, for teams that require more careful playing and careful gem-matching, it’s become all-explode-y and as-fast-as-possible play.
I also mentioned “I could play as little or as much as I wanted” - this is something that has taken a hard beating over the years, and it was made worse with the PvP seasons update. Now I no longer CAN play as much or as little PvP as I want - I need to play for 180k VP for the seasonal pass and for 560k VP for the seasonal goals over 11 weeks. This is a lot of games in just one mode, and it’s not because I want to, but because I have to. I’d rather “want” to play a given game mode than “be forced to play a lot of it, or else”. I don’t like it that I can’t take a slower week, or focus on something else, because the week after that I’d have to play double. And I don’t have the time for it, and even if I do at times, I can see burnout looming in the corner.
And now, the last point - ability to achieve long-term goals. That is actually something that took a huge dive as well and is currently somewhere between “there’s no point” and “hold on to your pockets”. I mention the second account not to brag, but to emphasize that even a person starting as late as April 2022 COULD reach nearly end-game status with relatively low $$ purchases (deathknight armor, some starting offer that kick-started gems, and then campaign & kingdom passes). Admittedly, it was a baby account with a veteran brain, so I knew to skip certain mistakes I made with my main, so it is possible that it would take a completely new player longer than it took for my second account. But it was possible. Was - past tense.
Looking at the current state of the game, especially underspire sentinels, shiny troops & immortals - that feeling of “if I play smart and if I make the right choices, sooner or later I’ll have them all and I can upgrade everything to max” - is practically gone. It’s down to RNG luck in part - sentinels drop rate is ridiculously low - no matter how much I play, there’s only 9-18 guardian battles per week, and at the estimated 1,5% drop rate - I might never see the all 6 sentinels. I enjoy the mode, but I hate it that after playing all mazes in full (all guardian battles weekly) I only have 4 sentinels with one doubled, and I’m told I’m lucky to have that many - a lot of people don’t have even that many despite playing the same number of full mazes I have. I keep playing Underspire because I really enjoy it as a mode - but frustration with “I play, I show up, and I get nothing for it week after week” is real.
I’m not sure a player starting in August 2024 can get it all. If they miss ONE season, or don’t pay for the season’s pass - they will find themselves in a very bad place, without a chance, ever, to upgrade all immortals to full (and I have doubts if even paying players can do it - players who only buy the season’s pass, without buying additional offers for seasonal immortal’s souls - the cost required is just ridiculous) And I find it very, very sad. Shiny keys became a thing a little over a year ago - and without buying these cat-in-a-bag headstart offers, despite collecting every single shiny key I could get my hands on - I don’t own even one troop at shiny level 3. What is a new player, starting in August 2024, to do, when they discover that while they can get all craftable mythics for diamonds one day, but there’s practically zero chance for them to level even one immortal to 30?
Let me show you a few screenshots - and why I think the paradigm of the game changed from “everything is possible for a F2P” to “a F2P is at a huge disadvantage”. All screenshots are from last sunday.
Lvl 1772 account, paid season’s pass, no other offers bought, 4 seasonal goals to go (mighty monolith, conqueror, vanguard, promoted)
Lvl 1491 account, only free season’s pass, 4 seasonal goals to go (mighty monolith, conqueror, vanguard, promoted) + one unachievable goal (overlord)
Can you please tell me how this is to ever become a full collection of all immortals at level 30, for the player without the paid pass? Or for any player who starts playing now and will miss this season? There’s no more burning chests to earn for the rest of the season, but for a few. Even the paying player will struggle to get them all to 30, all the while we keep getting new immortals every season (and new shiny troops every week!) Have you done the math to make sure that it is actually doable for anyone, not just for people wit extra deep pockets who can afford all paid offers? I like having long-term goals, but these goals need to feel achievable. This doesn’t feel like this. And this is really affecting my motivation to play PvP, even though I quite enjoy playing it as a mode.
What I enjoy now, in August 2024:
- Underspire - but I’d love to see the sentinel drop rate increased. I get it, it was supposed to be a fun gift dropping every once in a while, but it is a big wound on my completionist’s heart that I might never get them all
- new PvP - but I’d love to see the issue of immortals solved so that upgrading them feels more achievable even for a F2P & reduction of the necessary grind
- World Events - I’d LOVE to see them more often than just once every four weeks
- regular rotation of events - I can plan my play time, I know when the slower weeks and the more hardcore weekends will happen (or will not - depending on my schedule). Thanks for that.
I find it sad that with the forced PvP grind necessary I haven’t played an Explore 12 battle in weeks; I feel sorry for all the people who still need epic trials, delves, bounty and weekend FAs - how are they to find the time for this new grindy PvP? What about all the people who are still looking for Hoard Mimic - when are they to have the time for Explore, if PvP requires so many battles now? So, this is why “I can play as much as I want or as little as I want” paradigm is just gone. Please bring it back, reduce the unnecessary grind.
I know you only asked for positive things, but you know what, when people care, they tell you what they are unhappy with BECAUSE they care. You want people to care enough so that they tell you what’s wrong. I tried to be positive in the negative, tho, and I hope this is enough of a food for thought for the dev team. Hugs, Alpaca