Going from needing 1 troop to Shiny level 2 to needing 3 to Shiny level 2, is a huge step up. Should go from 1 to 2, not 1 to 3.
It’s a bug, the official documentation says there is no task that requires 3 troops at shiny level 2:
However, a fix may involve slapping something way more toxic in there, like the entirely paywalled shiny level 3 requirement. Pick your poison.
Early on in the shiny system, spending money feels rewarding because most tokens you get are new. But once a paying player maxes out just 30% or 40% of the troop pool (200+ troops at the time of writing), the system actively punishes them. Almost every paid pull turns into a duplicate, reducing a premium purchase down to a pathetic 5 Shiny Dust.
To fully max out the entire roster via purchases, a player would mathematically need to spend tens of thousands of dollars, purely because they are fighting an RNG pool that actively works against them the closer they get to the finish line.
The Shiny Troops and Shiny Dust loop is a mathematical black hole. It features an ever-expanding reward pool, a 20-to-1 negative pity conversion rate, and real-money packages that offer zero protection against duplicates. The system is fundamentally broken. It is not designed to be completed—not even by the wealthiest players in the game.
(Same goes for immortal souls system, basically never ending progression.)
All my kingdoms now are up to. The shiny troop level.
I’d rather have books lol.
Every week, every new shiny troop. Makes kingdom increases harder.
Shiny keys need to be in vks and E16 side quests.
Completely agree with this. The new kingdom leveling mechanics make the progression feel so much more rewarding

