I really don’t see the issue with the looping teams. Historically we can go back through the entire history of troops in this game, and there’s always been ‘better’ or ‘meta’ team builds that players have dealt with.
If I am honest the only thing that was an issue was Dragon’s Eye. Even now we’d have a Monk Eye and no way to curtail it without curse/stun so drain could work. Even then, with +2 on brown and a brown storm often, you’ll see it refill next turn.
L&D maybe because a lack of stuff, but Finesse/Axe/Shahbanu/Mercy (now it would be Bane of Mercy) albeit slow always countered it. Literally no losses vs it unless really unlucky or blind casting.
Goblins say hello. You just have to work a bit harder and sometimes shrug that RNG has you.
I really don’t see this as the argument that new players are struggling. As has been said, a new player with access to Wargares will beat many teams in PvP, just take longer. Especially with Fenix blessing random allies, you can mostly or at least have a counter to snap freeze.
I’m in the camp of just let the players play, rather than coming up with a complete change. It smacks of trying to extract even more, we have evidence that this is the plan with all of the extra gem costs to play to a reasonable level and progress.
I’m looking at my troop collection, 800 troops gold medalled and end of end game and there is actually now no point in even levelling any new troop, bar summoning them if an applicable troop is there. Unless we play forever and forever like the odd few lucky enough, we cannot progress kingdoms to 18 when we get new troops.
So it’s like we are stuck, and it’s hurting the playerbase, as player after player finds no way of gaining momentum and we lose players left right and centre across our guilds. Sure the hardcore may remain.
We are not seeing progress. We are seeing situational moves to curtail and increase cost.
I really don’t give much of a damn about Journey or collections, but as we play as 30 and not 1, then increasing the participation costs is a real negative at this juncture in the game’s overall life cycle imo. We dropped our reqs 2 years ago. Our players are our lifeblood and I’d give up 1,000,000 events to retain my guildees for Guild Wars.
I look at my Journey team and the pathfinder sits at the bottom and never casts… when it does it’s useless, so it’s utterly pointless.