Journey Event Scoring and Pathfinder Troop Rebalance information

So, are you still happy, @devs???

Pathetic approach to the current event and situation!

I think we are missing something with Journey.

The whole concept now with Journey is wrong.

The AI has handpicked teams from the entire GOW troop database, with all the effects potentially available, summons and scale. Letā€™s think about that for a minute, every troop in the game could be fielded against you.

At the same time the player is handicapped by troop and colour restriction, with limited effects potentially available, other than starting potions AND needing to win within a time limit etc.

As a result, the whole change to Journey by nerfing pathfinder, has completely broken the playing field, which was severely tilted in favour of the AI prior.

The pathfinder(s) double damage is a scratch at even mediocre levels. Itā€™s redundant, so not only are you forced by troops and colour, you are also fielding a troop thatā€™s a blight.

A simple fix without hurting anything, would be to add to the pathfinder spell something that reduces a turn count. That way itā€™s not overpowered looping madness, and unusable in the event. Maybe each cast reduces the turn count by 2 or 3. This allows it be used without any issue in the event desired and it can be buried after. Either that, or the troop has a 50% devour during the event, anything that is event condition viable. Atm the troop isnā€™t even a meatshield, it blocks the team.

Anyway, I wasnā€™t going to bother with suggesting any fix, they never read anything, but
the whole equilibrium has been shattered by a change lacking in any foresight whatsoever by the designers. Itā€™s like taking 2 wheels away from a car, driving up a sheer cliff now.

We shouldnā€™t care about Journey, let them analyse rocks.

14 Likes

Iā€™m doing Journey this week, but only because of the book rewards. It is easily the least enjoyable weekly event mode, and the higher level battles are just tedious. This week in particular Iā€™m using 2 mythics and trying to finish this event without them would be that much worse. Even then through level 200 it wasnā€™t too bad, but Iā€™m at level 370 now and still have 500 miles to go to finish the 10.5k.

I think this needs some combination of 3 changes:

  1. Reduce the required miles for rewards
  2. Get rid of the penalties
  3. Reduce how fast the difficulty scales up

The penalties in particular cause every battle to be more tense trying to beat the clock. If this were a bonus to the base miles (like the various rewards in PvP battles) it might feel differently, but right now it just feels extra punishing. If the event topped out around level 200 to clear all the rewards thatā€™d probably be about right.

4 Likes

Wouldnā€™t a lot of the problems of Journey be solved if they just got rid of the turn count penalty?

I mean yes, purple Wargare isnā€™t exactly top tier fun, but it becomes less annoying without having to think about a not in-game turn timerā€¦

After that, adjusting the level scaler to cap at some point would help with some of the rest of the problems.

18 Likes

Absolutely yes.

If they still insist on the gimmick, potentially cover it with some turn reduction idea based on playing with the troop.

2 Likes

I feel like the whole gimmick of journey is about trying to go as far as possible, and the enemy troops arenā€™t supposed to be trying to kill you, just slow you down and keep you from going as far, so I get the idea that you ā€œloseā€ distance based on their actions. So, if they slow you down for excess turns or kill your troops, it cuts the distance you travel. If the devs want that to be the gimmick for this mode, that makes sense.
But, then why not have some way to let us combat that? Theyā€™re giving us bad troops and restrictions that make the fights harder, ensuring we lose distance, but donā€™t give us anything to undo that. The pathfinder troop increases the miles earned, but by a flat rate, AFTER penalties. I really prefer the idea that it cuts the penalties as well. GIven that it got a massive nerf, they should have boosted it somewhere else to balance the troop, but they havenā€™t. So, adding an effect to casting it, that reduces the penalties gained, like summoning a troop if one has been killed, or reducing the turn count for the battle so we donā€™t lose points for taking too long, would be a huge step towards balancing the mode.
Hell, lean into the risky nature of using the troopā€™s spell and have it just give us miles each time we cast it. Since we could lose the whole fight every time we cast it at high levels, getting something worthwhile for taking that risk would be worth doing.
But just something, rather than expecting players to drag a deadweight troop through increasing tougher battles for terrible rewards because they crippled a game mode by balancing a set of troops for other game modes and never fixed this one.

7 Likes

If the devs insist on keeping the penalty for too many turns or lost troops, then at least have the base miles increase as the event progresses. For example, every 5 battles won should add 1 more mile to the base amount for all battles. That way, after 50 battles you would still get the same amount of miles with maximum penalty as the beginning battles with no penalty. And from 55 battles won and onwards, youā€™ll always earn more miles than the beginning battles regardless of penalties.

3 Likes

The rewards are good and I liked the event at the start. It was a bit boring, but 7,500 points were easy to score.

I wrote above that maybe they just canā€™t fix something and donā€™t understand how.
Digital Bros / 505 Games announced to lay off 30% of all employees.

Perhaps since December or January we have a new team of developers who canā€™t fix something so quickly. For example, in December they were unable to restart the campaign for 20 days. This is the main source of income. And itā€™s strange that they refused donations themselves. Strange bugs appeared with broken spells and traits, as if they had forgotten how to do simple things. Theyā€™ve been trying to fix the Guild War for few months. Theyā€™re making changes and they donā€™t even realize what theyā€™re going to cause.

We are writing complaints about the event and suggestions for improvement here. But maybe they canā€™t do anything anymore. Maybe this is all speculation, but when problems are in the game, good devs try to fix them quickly. We need to see the date of the next update.

And in such situation, it would be easier to give rewards in daily tasks, and replace Journey with a world event. Even new troops are not needed for a world event. At the moment, the Journey looks like a broken event, where the efforts of the players are wasted. We have to guess if they donā€™t want to fix it or canā€™t. Or they donā€™t care and they just want to burn more of our time. The event in this form causes disappointment and anger of the players.

4 Likes

You are new here, right?

4 Likes

The issue with this mode is as the battles get harder the points actually are less so easy battles reward same points as hard ones but the kicker is there are turn and troop loss penalties and as it gets harder there is no way to avoid the penalties. Turn penalties should be raised immediately because today every battle I did I got a penalty. They need to fix this mode or do away with it.

8 Likes
Summary
# Enemy LVL Base Miles Final Miles Difference
1 12 30 90 0
2 15 35 105 0
3 17 30 90 0
4 19 30 90 0
5 27 75 225 0
6 29 30 90 0
7 32 35 105 0
8 34 30 90 0
9 37 35 105 0
10 45 75 225 0
11 48 35 105 0
12 51 35 105 0
13 54 35 105 0
14 58 40 120 0
15 66 75 225 0
16 69 35 105 0
17 72 35 105 0
18 76 40 120 0
19 78 30 90 0
20 86 75 225 0
21 88 30 90 0
22 92 40 120 0
23 94 30 90 0
24 98 40 120 0
25 106 75 225 0
26 110 40 120 0
27 113 35 105 0
28 116 35 105 0
29 118 30 90 0
30 126 75 225 0
31 128 30 90 0
32 131 35 105 0
33 135 40 120 0
34 137 30 90 0
35 145 75 225 0
36 149 40 120 0
37 153 40 120 0
38 157 40 120 0
39 159 30 90 0
40 167 75 210 -15 Champion of Gaard
41 169 30 90 0
42 171 30 81 -9 Kharybdis submerge
43 173 30 69 -21 devour
44 175 30 90 0
45 183 75 225 0
46 187 40 120 0
47 190 35 105 0
48 193 35 105 0
49 196 35 105 0
50 204 75 225 0
51 206 30 90 0
52 209 35 90 -15 summon on death, impervious
53 211 30 90 0
54 213 30 90 0
55 221 75 225 0
56 225 40 120 0
57 228 35 105 0
58 230 30 87 -3
59 234 40 120 0
60 242 75 225 0
61 247 40 114 -6
62 252 40 117 -3
63 255 30 90 0
64 258 30 90 0
65 268 75 225 0
66 272 35 105 0
67 275 30 90 0
68 280 40 120 0
69 283 30 87 -3
70 293 75 225 0
71 296 30 90 0
72 299 30 90 0
73 303 35 78 -27 summon on death, summon
74 306 30 78 -12 summon on death
75 316 75 213 -12 Plague damage reduction
76 321 40 120 0
77 324 30 90 0 1 lost attempt (Sileni Guard barrier and Luna stuff)
78 327 30 81 -9
79 330 30 90 0
80 340 75 213 -12 Jotnar barrier
81 345 40 120 0
82 349 35 105 0
83 352 30 90 0
84 356 35 105 0 1 lost attempt (dead Wulfgarok + Egg Thief infinite summon)
85 366 75 222 -3
86 369 30 84 -6
87 374 40 117 -3
88 379 40 120 0
89 384 40 114 -6
90 394 75 225 0
11265 -165

Only T4 this time instead of my usual T6 purchase.
I (endgame stats, just to make sure you know) started with Crescendo/Phenix and switched to Wulfgarok/Spirit Fox/Tricksterā€™s Shot/pathfinder on game 44; particularly interesting reasons for losing miles noted, otherwise itā€™s simply being slow.

While one might argue that the total miles loss is nothing too significant and whatnot else, itā€™s annoying to
pray for opening explosion to provide mana and board so as not to waste too much time on filling the troops;
pray for the game to provide Spirit Fox with gem convert patterns;
pray for something to refill Spirit Fox;
pray for pathfinder (when softening up devour target for Wulgarok) to land measly amount of gems in any useful configuration;
pray for the next thing.

My guild got the books. Thatā€™s that.

10 Likes

Yeah itā€™s absolutely futile. I played in hard mode without Elementalist and so it cost me miles and miles. I did a T4 too.

The potions are actually borderline pointless any more too. Sure, early on, but if your best troop has a damage range of around 90 so it can devour, itā€™s going to be an uphill battle, because you want those devoured stats on Wulfgarok right? So itā€™s a 2 hit at T4, at T5 it would be 1 skull by the end of today and itā€™s dead. I also didnā€™t want no attack from entangled devours, so went with Thief for Marks etc, after playing how it should have been played with Wargare hero for a while and lost interest.

I wonā€™t be doing T4 next time. The restrictions are out of step. The Journey troop looped twice with 4 purple wargare.

Itā€™s a pointless game mode. All it does is further contribute to burn out and disappearing players.

Thereā€™s your feedback devsā€¦

3 Likes

just a point of reference from my guild:

91 battles 11,376
90 battles 11,361 <ā€” me
98 battles 11,310
91 battles 11,136

I canā€™t say I love seeing these variances in scores in battles, considering I canā€™t stand the more work for less points pvp situation either.

I used

Timberwolf
Doomed Voulge - Spiritwalker
Keeper of the Path
Wulfgarok

Doomed Voulge was worse than I expected and trying to loop with 1 or both of those troops was some of the least fun Iā€™ve had in a long time. About the only good news was that between the Voulge and Keeper, it was easy to keep most things in Wulfgarok kill rangeā€¦

4 Likes

Who thought Purple Wargare was a good idea for core gameplay in Journey?

9 Likes

Really Nasty Gnomes!

Highlighted something in your post there that I doubt actually happened.

My guess would be :game_die::game_die::game_die:

2 Likes

Mine in this journey is 92 battles (shop T4), 11445 points, with the team Timberwolf, Keeper of the Paths, Death Kell / Spiritwalker, Fenix. ([7478,7479,1087,7289,3072,3,2,3,1,2,1,0,14036])
I tried Tricksterā€™s Shot in a battle somewhere around 70th, and found itā€™s too slow. So I switched back to pathfinder and death knell as main firepower. Losing miles started as early as 20th battle, and became common by about 60th. By 80th battle it was rare to not lose miles.

1 Like

I got the books and basically stopped caring. Iā€™m not into long battles for few points but I digress.

My guild (PS4) got the last portal done a few hours ago. I purchased a Tier VII this afternoon to help with that push, but those battles against Level 800+ enemies are NOT fun. But I had a lot of help from my guild, everybody contributing a decent number of miles.

My team was Keeper / Wand of Stars (Elementalist) / Fenix / Wulfgarok, the idea being to keep spamming the hero to fill the others, using Fenix as my primary damage-dealer, with Wulfgarok there for his 3rd trait plus the ability to target a kill/devour at an opportune time to take two enemies down. Itā€™s slow, and I started losing miles on a very regular basis after Level 200 or so, but it was tolerably effective.

Although I never thought Iā€™d stare at my television screen wondering how the #&!^#%*#!! my team was obliterated in two casts from Brian the Clucky. At level 550 or so; that was the first time I dropped a match during this Journey.

2 Likes

Devs the week prior to next journey: data shows that guilds still manage to complete all rewards therefore no changes are needed.

4 Likes