I think you’re probably right, though the amount of repeat opponents I get in PVP is still surprising. What I mean is, I don’t really play that much, but I still see a lot of repeat opponents. For a hardcore PVP player, they must see a much more magnified effect than I experience.
According to the PS4 PVP leaderboard, there are about 10,000 to 12,000 people who earn more PVP points than me every week (I do between 100 and 200 ranked battles a week on average), yet when I do a session of 10 or 15 battles I frequently get 2 or 3 battles against the same 2 or 3 players (I’m usually watching the 3-trophy option most closely). So either the time horizon for coming in and out of the PVP pool is very short, or the PVP pool is really segmented, or something else. It is still better than it used to be, but there is still room to improve. With that many players playing that much, I can’t imagine why I would get many repeat opponents in a week at all.
I wish I could give a more detailed info, but I only do my PVP tier 1 once a week. I can tell you that if I do it on Monday peak time, I get a lot more variety (because people are online and doing the same I do) than when I do it directly after reset (where most American people sleep), to the point that I see no repeats during peak time and several people 2-3 times during non-peak (and I do… I don’t know… 40 ranked battles, maybe?).
When refreshing in Casual PVP for Fire Bomb teams on Monday, non-peak time (around 3am US East Coast time), I found there was a pool of maybe 60-70 players total in Casual PVP, split upon the three possible match spots pretty evenly.
Also I get the PVP defense exclamation mark usually maybe 10 mins after GW and then it’s over and nothing new comes in. Removals from the PVP pool must happen either very often, if time based, or simply after a certain number of defense battles compared with how many times you attacked in PVP, thus once you stop, defenses stop almost immediately as well.
In Guild Wars??? I find that really hard to believe that there are 6 teams with TDS on them. I can see one but not every defense team.
In PVP? Really? I must be missing those teams - because I rarely run into TDS. What I run into is Psion/Famine in PVP or Got/Psion/Famine/Death or Elemaugrim/Infernus
I read that as: “Some people are too stupid or careless to operate a simple slider and actually look at what colors their team uses, so we have to remove a nice feature from the game.”
I, honestly, loved the slider. As someone else mentioned, I felt like I had some control over my defense. It was nice. It sucks we won’t get it back now. I was holding out hope that we would.
@Saltypatra pass this along please. If players are having issues understanding the sliders Why not:
Reduce the exponential increase with slider all the way over. Even though the developers posted multiple times to NEVER move it to max I saw lots of players do this on stream repeatedly.
Simplify it for starters, so Instead of 7 sliders. Have two: Skulls and Mana (all) priority. That way a player can not turn on Red when there are no red troops.
It wasn’t just that people weren’t sure how to use them, they also made the ai do weird stuff that Sirrian was almost embarrassed about. He’s worked on ai for a long time and wasn’t happy with how it was performing.
I think the main problem was no indication of whether to slide to the left or right if you wanted AI to pick red last. People probably understood their team didn’t need red but would slide it the wrong way.
…I didn’t see that as an ingame explanation anywhere and I wasn’t at the forum back then. In fact, I cranked my blue slider all the way up to max and my green slider all the way down for my defense team back then.
Well then. Guess I did wrong.
Seriously, if that stuff was exponential, which was not visible from anything ingame and there was no explanation, I’m not surprised. There needs to be some tooltip or manual for these things! Otherwise, you can’t expect people to understand. Here I thought I had basic intelligence and I obviously also didn’t get it.
That’s the part that made me go wtf during the stream. In the stream, they made it sound like they dropped AI sliders because people were using them wrong which caused the AI code to act erratically in some games. Yet, they never explained the feature indepth inside the actual game.
The only reason I knew how to use the sliders properly is because I read the forum regularly. They really need better explanations placed ingame for such things. Only a small percentage of players ever go to game forums.
That’s exactly it. I find it kinda funny that Sirrian said that he feels that new players need to be taught how to use (the simple) navigation of the worldmap and that’s why we don’t have a “continue” button in explore so far… yet stuff like AI-sliders, which I just now learn was a million time more complex than I thought it was, was never explained anywhere in the game.
But there’s a few things like that in the game. Not just the former sliders. Or maybe I’m just dumb. But I also always assumed stuff like traits of “Gain bonus Mana from [color] matches” was only for the troop with the trait since all other traits always specify if it’s for the whole team. And things like that. Heck, there’s so many things I don’t understand.
The console players had an advantage understand sliders that PC/Mobile players were never given.
We had them for months longer, and went through 2-3 updates refining them slightly each time.
The developers at that time were VERY active on the forums with console players. Taking time to explain and detail the inner workings. Giving Tips. Important things what not to do. How they impact the AI. Answering questions players posted, etc.
Everyone is correct there is almost nothing in game giving any guidance to the Player.
Well then, I guess according to my early comment, I’m stupid too. I had no freaking idea that was how the sliders worked. I thought it was like a 1 to 10 (left to right) thing. Like, have red all the way right means AI goes for that first. If purple is slightly behind red, it goes for that second. If yellow is all the way left, AI only grabs if it has to/no other moves and so on.
That, just, I don’t know, made sense to me. It doesn’t help that no in game thing told me any different and I wasn’t on the forums way back when.
Well, damn, now I feel like an idiot.
Edit: And, you know, it sucks I feel that way about a lot of things in this game. I’m decently intelligent and don’t need everything spelled out for me, but the problem is this game gave me very little instructions when I first started. I can’t tell you how many things I had to just “figure out” or just simply guess at when I began. There’s a little bit of a tutorial now for new players. It’s still not the best, but it’s better than what I had starting out, which was, basically, nothing.
That is exactly what I assumed as well. Guess we’re two idiots then.
I began in August, no idea if the tutorial improved since then. But the things that confused me as a newbie were many:
There was an event troop and the event panel said it was to be only in the Shop and Event Chests this week. I thought it was a troop that would permanently retire and never be available again.
Same happened with the first mythic, I didn’t get what “exclusively” meant in the event panel and thought it would be only available for one week.
I thought disenchanting troops would be like down-leveling them, giving me the souls spent on their levels back so that I could level a different troop instead if I made a mistake or a troop didn’t work out for me.
I thought in explore with the tooltip that when an Arcane would drop, two would drop at once since it said “x2” there. Didn’t quite catch it was just the chance.
I only learned when I got Aurora a few weeks back that the traits about “gain more [color] mana” work for the whole team, thought it was just for the troop in question.
I totally wasn’t sure what leveling kingdoms really did (because tribute was so low) and if I should level my home kingdom first and what would happen if I switch home kingdoms (because it said “the hero will be from this kingdom” and I thought it might change the storylines) - thought it might unlock more troops in the chest. It didn’t make sense to me at first to get troops from kingdoms I didn’t have unlocked.
I had to look up on the wiki how to get treasure maps since I had gotten one from a cascade, seemingly, loved the minigame and was clueless how to get more. I didn’t have Tyri back then to figure it out that way and I don’t think the game ever told me that cascades drop maps.
The one thing I never had trouble with was navigating the world map, which Sirrian says is something newbies have trouble with. I always found the buttons/menus pretty easy to navigate…
Aww, I feel loved! So much praise when I’m just a lazy bunny sitting in front of the computer all day/night long!
Totally real and 100% accurate picture of me: