Just been wondering this recently.
“Feels” more like the original 50% of late.
I don’t have a crapload of data to back this up though, maybe RNG hates me
Just been wondering this recently.
“Feels” more like the original 50% of late.
I don’t have a crapload of data to back this up though, maybe RNG hates me
They should just remove the passive summon skills. Just makes pvp worse than it already is.
Needs to be 25% at most. Orbweaver summoning spiders too.
I’ve been thinking it would help if they were somehow capped?
Since this is a trait on a hero class… They’ll NEVER change it. Unfortunately.
Well they recently changed thief from 50% to 35% after much feedback. Don’t see why we can’t get it changed again.
3 summon or resurection should be the max, the battles are getting longer because of this stupidity
Very boring having to kill 10 spider or bandit to finish every fights
That’s a good idea, I would actually take it further and make these talents a “once only” talent like some spells are.
Talents and troop traits can be changed…hero class traits not so much. Different coding for all 3…
I think the takeaway here is “35% is still 1/3 which happens more often than people believe.”
But I still reference the age-old TDS discussion that went like this:
Since then, any player who dares utter that the RNG could have a streak biased is ridiculed, because player memory is short.
So historical takeaways are:
The worst thing about these type of summons is nobody really uses them in offense, not really. They are only used as a PITA defense.
I’m on the lonely island of believing Thief is the best class in the game. Bandit does come in handy on offense. But when it does, it still feels broken.
Yeah, I used it for a Raid Boss once (when it was 50%) with Trickster’s Shot, and it just felt like cheating.
I think Orbweavers trait should be higher. I would be happy with 20% on talents and 25% on Orbweaver.