I’ve been saying this for some time. @Taransworld and my site operate by looking at data sent from the server to the client, but in many cases (notably chest openings) the server is ultimately responsible for determining what is pulled and at what rate. Only IP2 knows for sure whether the broadcast data and the server logic are pulling from the same source, or two sources with the potential for drift. Use @Taransworld ‘s site as guidance, not gospel.
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