My apologies that I didn’t think about it until after the match so I didn’t catch a SS of the two troops remaining.
But basically the current cast text doesn’t match what is actually happening.
Either:
A. Web a random enemy. Deal X damage to all enemies.
Or
B. Deal X damage to all enemies AND web a random random enemy.
The “.” Is important because it implies two separate operations. As in deal damage. And then web. So if I kill two troops on a cast. 1 out of the 2 remaining troops (in the arena mind you) has to be webbed. Assuming they aren’t blessed. (Which they weren’t for my match.)
Well in my match just now, I killed 2/4 troops with Spinnerettes cast in the Arena and neither of the two remaining troops were webbed.
That " . " has nothing to do with the actions. The game is full of cast resolution anomalies.
Since Quetzalama will be available next week I did a little testing with sacrificing troops.
I used The Widow Queen to sacrifice Infernal King to trigger the resurrect effect. Widow Queen’s spell has 3 parts:
Sacrifice an ally.
Deal [Magic / 2 + 1] damage to all enemies, boosted by the sacrificed troop’s Life.
Summon a random Zhul’Kari troop. [3:1]
Between 2 and 3 happens the hero talent and trait resolution. My team was Gorgotha, Infernal King, Widow Queen, Thief hero class. I am ended up with everything which can be summoned.