Platform, device version and operating system:
iPhone 7 Plus, iOS 14.current
Screenshots, video 1
In the first video above, I cast Lord of Slaughter and get the board state shown below:
By my calculation, this is 3 separate skull matches, +1 from a 4-match, +2 from a 5-match, including 13 Doomskulls. 54x3 + 3 + 65 = 230 Times 2.6 for my medal, times 0.5 for the AI’s Stoneskin, means I expect to deal 299 damage to the top troop. Since this is Lord of Slaughter, it should be entirely damage to life, also—more than enough to kill the top troop.
This is the resolution of the above screen. The top troop took a bunch of damage to armor, and only 214 damage to its life. @Jonathan helpfully figured out how the game arrived at 214 true damage, as shown below
In order to deal 214 true damage, the game needs to have ignored every single Doomskull in all three patterns. How to explain the 300 damage to armor, though, is beyond both Jonathan and me.
Screenshots, video 2
I now cast The Maraji Queen, as shown in the second video. The image below shows the board state after cast but before any matches are resolved.
This should be more than enough damage to kill the top troop.
Okay, not only did the top troop die, but the second troop somehow took 161 damage. Once again, Jonathan comes to the rescue, pointing out that my hero’s Lightning Strike triggered the entire top half of the board to explode: this leads to 12 Doomskulls and 2 regular skulls exploding, for 62 x 2.6 = 161 damage.
What you were expecting to happen, and what actually happened:
I expected Doomskull damage to be applied consistently.
- Why are Doomskulls not counted towards skull damage in the first video, and what is the source of the 300 damage to armor the top AI troop takes?
- In the second video, exploded Doomskulls deal armor damage to the second troop. But that means they were applied after skull damage was handled for the top troop, rather than as a single board-resolution step (like how Kraken et al. are limited to triggering once per board state)
- Doomskulls and regular skulls get a medal bonus to their damage when they are exploded. However, they do not trigger Lord of Slaughter’s third trait. Both text strings refer to “Skull damage”, not “on Skull matches”. The game code is not consistent with the game text.
How often does this happen? When did it begin happening?
I noticed this last week during the world event when Sheggra kept losing armor. This led to me recording the above videos, which show the problem(s). I have no idea when it may have begun happening.
Steps to make it happen again
I have not attempted to reproduce this systematically, since virtually everything outside of scaled content would not survive a LoS cast (and I don’t care to spend a Delve sigil on a test).