If a troop has 10 health left and reflects 50% of skull damage back. Then any 2nd grader could tell you if a player does skull damage resulting in 10 damage being done… That only 5 damage should be reflected back.
But if that is working as intended then…
Why is it a barriered troop doesn’t reflect any skull damage?
Both would be considered “incoming damage” right?
In the first case potential damage is being Reflected. Despite that damage not occuring to that degree. So the damage Reflected back is actually 8 times more than the actual damage being delt.
In the second case zero of the potential damage is being Reflected. But the damage still registers because it takes away the barrier. If you have a troop do actual zero damage (as in being entangled) then the barrier will remain.
At first I thought the issue was caused by the recent fix to reflect damage. But it turns out it’s more an inconsistency in how the game works as a whole.
@ChunkyMono brought this up as a scape goat.
In that scenario the incoming damage still doesn’t matter like the text reads. But fine… Let’s say it’s working as intended.
Then can anyone explain why Gorgothas trait reduces the amount of damage Reflected?
In the first gif only 10 damage was done but 80ish was Reflected back due to the attack being 160ish.
In the last GIF 25 damage is done resulting in 12 damage being Reflected back despite the attack being 100.
So if you say it only reflects half of the amount of damage actually done. Then that’s exactly my point.