Please also “fix” Lucifa’s true damage if her explosions are being looked into as well. Her minimum magic damage should at least be half of her total magic damage because 3 is just…unacceptable. Her current damage calculation is: 3 - [(magic × 1.33) +2] true damage.
I don’t know how the developers “fix” the coding for damage calculations, but to me, removing the “3” would be the easiest solution, so that Lucifia would just deal [(magic × 1.33) + 2] true damage. I have had instances where she has a low damage roll, and it’s quite frustrating because Immortals should be more powerful. And work properly.
Couple of reasons.. but mostly at the moment we are in the middle of building 8.8, with submission not too far away.
So the devs are deep in building the update, working on existing bugs that are a client fix so they can only go out in an update and then on top, working on any bugs within the update to try and prevent them going out.
Getting time to borrow someone to look at most things outside of that, is difficult at the moment.
If I can get a response on this issue, I will share it.
I understand that. Time is crucial and the update is priority.
Nonetheless, all Immortals are heavily real money involved troops. And because of that, I want to see the product as a customer in the fully advertised condition without mistakes, flaws etc on the release. It is like to buy a promoted car with designed 5 doors, but instead of that, get with 3 doors.