Before using up another GAP to gather the info youâre requestingâŠ.Iâve been looking more closely at the normal bonusesâŠ.and donât really understand the âWarrior of <>â.
In some battles at the same location, the opponent has vastly different values of this bonus:
Whether on purpose or not. Doing this before a vault weekend couldnât occur at a worse time. Making the game less fun is an interesting business strategy when overall player base has to be at an all time low. Those in charge have to see that.
Totally not cool. I did one hour palooza with the gold bonus in pvp. Last vault event was usual. Now they have almost double the life. I have a feeling this was done intentionally but not mentioned.
Changing the font was one this but this is just brutal. I guess back to explore for me or just play borderlands 4 some more.
I am playing Silksong to get my mind off the ruined vault event as well. Team Cherry (who also have their studio in Melbourne) actually care about their player base. Their games have always been held to a high standard, and you can see the fine attention to detail, fine polish, and testing that was done to make their latest game a masterpiece.
This game is designed to waste your time and resources. Always has been. Always will. Even Hades 2 is coming soon to Switch, and I can actually enjoy playing games again for once.
OKâŠso why is it taking so long to fix??? Again, if this was in the playersâ favor, it would already be fixed. Itâs not like itâs vault weekend or anything.
Well, we need to understand how it was intended. Maybe at the beginning everything didnât work as it should, but we were already happy, got used to it and used it. In expedition gnomes ± with the same stats. Like, deep down in your soul, you understand that GaP in PvP was a little unbalanced? Maybe we should admit it honestly?
A bug was fixed in the last update, which was opponents in PvP were not having bonuses (like Blood Frenzy) being applied to them.
When this was fixed, it was also applied to the GAP gnomes, as it applied to all troops on the opponent teams. Which is why GAP Gnomes in PvP became much more difficult than they were before.
Because before, opponents werenât having these bonuses applied.
Also, there is a bug where the Gnomes are appearing at a very low level (level one) with some stats being at a much higher level than they should have, with the boosted bonuses. Which is why they are appearing extra difficult, as opposed to just a normal level of difficulty for when opponents are in encountered in those scenarios where they are boosted (Blood Frenzy).
So, we are investigating that bug and then also discussing if these boosts should also apply to GAP Gnomes in PvP, like all other battle crashers do, or if they will be excluded.
Many people were using this strategy (GAP in PvP) in order to reach the very high / ridiculous (pick your superlative) amount of VPs required each PvP season or to amass resources (gems, gold, keys etc).
Making a ninja change like this has reduced the VP and other resources gained under this strategy by ~30%, which is significant.
As others have said, if a mistake were made which benefited the players by 30%, it would be âfixedâ in 24hrs. The fact that such âan accidentâ can occur and impact players so negatively without a quick fix, is pretty unfair.
I would request that it is âquick fixâ converted back to how it was, and then the devs can continue to ponder what change should be made for 8.9, 8.10 etc.